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Overwatch PTR: Die Patchnotes vom 13. November

Vor einigen Tagen spielten die an Overwatch mitarbeitenden Entwickler von Blizzard Entertainment interessanterweise einen neuen Patch auf den öffentlichen Testserver dieses beliebten Shooters auf, der dort nun von allen daran interessierten Personen ausprobiert werden kann.

Teaser Bild von Overwatch PTR: Die Patchnotes vom 13. November
Teaser Bild von Overwatch PTR: Die Patchnotes vom 13. November

Vor einigen Tagen spielten die an Overwatch mitarbeitenden Entwickler von Blizzard Entertainment interessanterweise einen neuen Patch auf den öffentlichen Testserver dieses beliebten Shooters auf, der dort nun von allen daran interessierten Personen ausprobiert werden kann. Den gleichzeitig damit in den Foren veröffentlichten englischen PTR Patchnotes zufolge beinhaltet diese kommende Spielversion unter anderem mehrere notwendige Fehlerbehebungen, eine Reihe von Spielbalanceänderungen an den spielbaren Helden, Anpassungen am Workshop und eine komplette Umgestaltung der während der Wartezeit im Matchmaking stattfindenden Übungsgefechte. Diese Testrunden werden durch ein neues Feature mit dem Namen “WHILE YOU WAIT” ersetzt, welches es den Spielern erlaubt festzulegen, wie sie ihre Wartezeit verbringen möchten. Spieler können auch weiterhin Übungsgefechte austragen oder einen von mehreren anderen angebotenen Spielmodi verwenden. Genauere Details zu den Auswirkungen dieses Updates findet ihr bei Interesse in den folgenden Patchnotes.     Overwatch PTR Patch Notes – November 13, 2019: A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback 263 or PTR Bug Report 78 forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.   INTRODUCING “WHILE YOU WAIT” Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”. When in queue, players will now be prompted to pick, if they want to, between the following game modes: Practice Range – Now available to be entered as a group Skirmish – Spar freely with other players without keeping track of score Deathmatch – Compete for the top place on the scoreboard Custom Game – Pick a custom game from the Custom Game Browser or create your own game mode Note that Custom Game will have to have the new setting “Allow players who are matchmaking” available in order to be selected   All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.   WORKSHOP UPDATES Custom Games – Practice Range Mode New Workshop Values Game Mode Current Game Mode New Workshop setting “Allow players who are matchmaking”: allows players who are matchmaking to participate in the Custom Game created     HERO UPDATES General Armor damage reduction increased from 3 to 5   Orisa General Base armor increased from 200 to 250   Fusion Driver Movement speed penalty reduced from 30% to 20%   Protective Barrier Health reduced from 900 to 600   Fortify Cooldown decreased from 10 seconds to 8 seconds   Sigma Experimental Barrier Health reduced from 1500 to 900 Barrier health regeneration rate reduced from 150 to 120 health per second   Kinetic Grasp Cooldown reduced from 13 seconds to 10 seconds Damage-to-shield gain ratio increased from 40% to 60%   Reinhardt Barrier Field Health reduced from 2000 to 1600 Movement speed penalty reduced from 50% to 25%   Steadfast (Passive) Knockback resistance increased from 30% to 50%   Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.   Moira Biotic Grasp Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)   Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.   D.Va Defense Matrix Cooldown decreased from 2 seconds to 1.5 seconds   Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.   Widowmaker Grappling Hook Cooldown increased from 10 to 12 seconds   Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.   Torbjörn Overload Cooldown decreased from 12 to 10 seconds   Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.   Genji Shuriken Ammo increased from 24 to 30   Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.   Zarya Particle Cannon (Secondary Fire) Explosion radius increased from 2 to 2.5 meters Ammo cost decreased from 25 to 20   Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.   BUG FIXES General Color Blind Mode – Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red Workshop – Fixed an issue causing map names and dropdowns from being displayed in the incorrect case Workshop – Fixed an issue preventing D.Va from being detected in Player Died events Custom Games – Renamed Assault/Escort to Hybrid Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently   Maps Black Forest (1v1) – Fixed a bug that allowed Reaper to Shadow Step through the breakable doors   Heroes Doomfist The default circle is now hidden when using advanced reticle settings Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes   Junkrat Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines   Orisa Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.   Roadhog Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers   Widowmaker Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state       (via)