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Heroes: Ein kommendes Spielbalance-Update

In der vergangenen Nacht veröffentlichte das Entwicklerteam von Heroes of the Storm einen neuen Blogeintrag auf ihrer offiziellen Internetseite, der die Community dieses Team Brawlers darüber in Kenntnis setzen sollte, dass in dieser Woche ein neues Spielbalance-Update erscheinen soll.

Teaser Bild von Heroes: Ein kommendes Spielbalance-Update
Teaser Bild von Heroes: Ein kommendes Spielbalance-Update

In der vergangenen Nacht veröffentlichte das Entwicklerteam von Heroes of the Storm einen neuen Blogeintrag auf ihrer offiziellen Internetseite, der die Community dieses Team Brawlers darüber in Kenntnis setzen sollte, dass in dieser Woche ein neues Spielbalance-Update erscheinen soll. Damit die Spieler sich schon jetzt ein Bild von allen geplanten Änderungen machen können, beinhaltete die Ankündigung der Entwickler netterweise eine umfangreiche Liste mit allen aktuell geplanten Anpassungen an den spielbaren Helden dieses Titels. Des Weiteren sind diese kommenden Veränderungen schon jetzt auf dem öffentlichen Testserver von Heroes of the Storm aktiv, weshalb daran interessierte Personen sich schon jetzt ganz genau anschauen können, was für Auswirkungen diese Anpassungen auf das Spiel haben werden. In den folgenden englischen Patchnotes könnt ihr selbst durchlesen, was für Veränderungen in diesem Update enthalten sind.   We’re about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details. NOTE: These changes are already playable on the PTR, and will be released as a separate balance patch later this week.     Heroes of the Storm Balance Patch Notes – October 10, 2018 Heroes Assassin Cassia Abilities Lightning Fury (Q) Damage scaling reduced from 4.5% per level to 4% per level   Talents Level 7 Surge of Light (Trait) Damage reduced from 225 to 210     Junkrat Stats Basic Attack damage increased from 110 to 116   Abilities Concussion Mine (W) ​Now shows its area of effect to enemies upon being launched Range increased from 10 to 10.5​   Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is.  To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up.  To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.     Kerrigan Stats Health increased from 1680 to 1764 Health Regeneration increased from 3.5 to 3.675   Abilities Assimilation (Trait) Shield amount reduced from 15% to 10% of damage dealt   Talents Level 1 Fury of the Swarm (Passive) ​Number of splash attacks after casting Ravage reduced from 2 to 1 ​​​​Level 4​ ​Kinetic Fulmination (W) ​Damage bonus decreased from 15% to 10% per stack Maximum damage bonus decreased from 150% to 100% ​​​​​​Level 7 ​Queen of Blades (Q) Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp ​​​​​​​​Level 13 Volatile Power (Trait) Bonus shields reduced from 15% to 10% ​​​​​​​​Level 16 Painful Spikes (W) Damage reduced from 75 to 70 ​​​​​​​​Level 20 Omegastorm (R1) Bonus duration per tick increased from .125 to .1875   ​Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast.  We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.     Mephisto Abilities Durance of Hate (R)​ Cooldown reduced from 80 to 60 seconds   Talents Level 1 Malicious Intent (Q) ​Spell Power reduced from 20% to 15% ​​​​Level 4​ Hateful Mending (Q) ​Healing increased from 50% to 60% Static Barrier (W) Shield duration reduced from 7 to 5 seconds​ Spite (Trait) ​Bonus globe duration increased from 60% to 100%   Specialist Azmodan Abilities Globe of Annihilation (Q) Damage decreased from 192 to 184   Talents Level 7 Master of Destruction (E) Annihilation granted for hitting a Hero increased from 2 to 3     Medivh Abilities Force of Will (W) Cooldown increased from 8 to 9 seconds   Talents Level 4 Mage Armor (E) Armor amount increased from 25 to 30 ​​Level 7 Force of Magic (W) Spell Power bonus increased from 25% to 30% ​​Level 13 Enduring Will (W) Set cooldown of Force of Will increased from 3 seconds to 4 seconds   Support Brightwing Abilities Soothing Mist (Trait) Healing amount increased from 100 to 105 Cooldown reduced from 120 to 100 seconds Level 7 Critical Mist (Trait) Healing amount increased from 200 to 250     Li Li Stats Health increased from 1475 to 1534 Health Regeneration increased from 3.07 to 3.1953   Abilities Cloud Serpent (W) Cooldown reduced from 12 seconds to 10 seconds ​Jug of 1,000 Cups (R) Healing per Jug reduced from 70 to 66     Lt. Morales Stats Health increased from 1472 to 1545 Health Regeneration increased from 3.07 to 3.2187   Abilities Safeguard (W) Cooldown reduced from 12 to 10 seconds Armor increased from 25 to 30 ​Displacement Grenade (E) Damage increased from 198 to 208   Talents Level 7 Physical Therapy (W) Cooldown reduction increased from 4 to 5 seconds ​Vanadium Plating (W) ​Armor bonus now also applies to Root effects Level 13 EMP Grenade (E) Total damage over 2 seconds increased from 80 to 100     Stukov Talents Level 13 It Hungers (E) Required Heroes hit reduced from 15 to 12     Tyrande Abilities Shadowstalk (R) Cooldown from 80 to 90 seconds   Talents Level 1 Kaldorei Resistance (Q) Spell Armor from 15 to 10 Level 4 Lunar Blaze (E) Bonus range from reduced 40% to 30% Level 13 Quickening Blessing (Q) Movement Speed granted to Tyrande reduced from 10 to 5%     Whitemane Stats Health reduced from 1434 to 1400 Health regen from 2.99 to 2.92   Abilities Inquisition (W) Damage reduced from 53 to 50 Searing Lash (E) Damage reduced from 82 to 78   Warrior Diablo Abilities Lightning Breath (R) ​Cooldown increased from 70 to 90 seconds   Talents Level 7 Diabolical Momentum (Passive) ​Cooldown reduction increased from .75 to 1 second per Basic Attack     Rexxar Talents Level 4 Grizzled Fortitude (Passive) Cooldown reduced from 7 to 6 seconds Level 7 Crippling Talons (Q) ​Slow duration increased from 3 to 3.5 seconds     Yrel Talents Level 4 Aegis of Light (E) ​Armor reduced from 35 to 25 Duration reduced from 5 to 4 seconds   Bug Fixes General Fixed a crash that could effect Murky. We’ve improved authentication when launching the game through the Blizzard App.   Heroes [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight). [D.Va]: Fixed a UI issue with D.Va’s Self-Destruct where it expanded beyond the button’s frame. [Tracer]: Fixed a UI issue with Tracer’s Pulse Bomb where it expanded beyond the button’s frame.       (via)