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Overwatch PTR: Die Patchnotes vom 11. Dezember

Gestern Abend haben die für die fortlaufende Entwicklung von neuen Inhalten für Overwatch verantwortlichen Entwickler von Blizzard Entertainment einen neuen Patch auf den öffentlichen Testserver dieses Titels aufgespielt, der dort nun von allen daran interessierten Personen einige Zeit lang ausprobiert werden kann.

Teaser Bild von Overwatch PTR: Die Patchnotes vom 11. Dezember
Teaser Bild von Overwatch PTR: Die Patchnotes vom 11. Dezember

Gestern Abend haben die für die fortlaufende Entwicklung von neuen Inhalten für Overwatch verantwortlichen Entwickler von Blizzard Entertainment einen neuen Patch auf den öffentlichen Testserver dieses Titels aufgespielt, der dort nun von allen daran interessierten Personen einige Zeit lang ausprobiert werden kann. Um die Spieler über alle Auswirkungen dieser testbaren neuen Spielversion zu informieren, veröffentlichten die Entwickler in der vergangenen Nacht netterweise auch wieder offizielle englische Patchnotes in den Battle.Net Foren. Dieser informativen Übersicht zufolge beinhaltet dieses neue Update eine Reihe von notwendigen Fehlerbehebungen, mehrere Verbesserungen und Anpassungen für den Zuschauermodus des Spiels und eine neue Funktion für die Rollenwahl. Diese geplante Neuerung erlaubt es den Spielern von Overwatch bei der Rollenwahl als Gruppe mehrere Rollen gleichzeitig auszuwählen. Das Spiel legt dann basierend auf den gewählten Rollen der restlichen Teammitglieder fest, welche Aufgabe einer Person zugewiesen wird. Genauere Details zu den Auswirkungen dieses Update findet ihr bei Interesse in den folgenden Patchnotes   Overwatch PTR Patch Notes – December 11, 2019: A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedbac or PTR Bug Report Forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.   INTRODUCING: PARTY FLEX FOR ROLE QUEUE Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they’re willing to play in the next game. Your other party members’ role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.   SPECTATE AND REPLAY UPDATES Added a new hotkey, “Spectate toggle 3P camera side”, which changes the shoulder you’re looking over for the player you’re spectating while using the simple third-person spectator camera option Added a new hotkey, “Toggle normal / simple 3P spectator camera”, which toggles between the two third-person camera modes while spectating Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy Transitioning into or out of first person no longer causes the camera to clip inside the hero’s head Fixed several camera smoothness and popping issues     BUG FIXES General Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled Workshop Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs   Maps Temple of Anubis – Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B Eichenwalde – Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location Junkertown – Fixed a bug that allowed some players to stand on a wall near the final checkpoint Junkertown – Fixed a bug that allowed Sombra’s Translocator and Baptiste’s Immortality Field to land in an unintended place between the stairs and wall near point A Dorado – Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles Rialto – Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A Watchpoint: Gibraltor – Fixed a bug that caused Baptiste’s Immortality Field to disappear when thrown in a specific spot outside of the first Attacker’s spawn   Heroes Baptiste Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations   Mercy Fixed a bug that caused Mercy’s gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person   Tracer Fixed a bug allowing players to swap heroes while using Recall     (via)