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BfA: Weitere Videos zu den Raidtests in Uldir

In der Nacht von Mittwoch auf Donnerstag und in der Nacht von Donnerstag auf Freitag haben die Entwickler von World of Warcraft weitere Raidtests auf dem derzeit laufenden Testserver der geschlossenen Beta von Battle for Azeroth veranstaltet und es allen daran interessierten Testern dadurch dann ermöglicht gegen vier verschiedene Encounter in der heroischen Version des kommenden Schlachtzugs Uldir anzutreten.

Teaser Bild von BfA: Weitere Videos zu den Raidtests in Uldir
Teaser Bild von BfA: Weitere Videos zu den Raidtests in Uldir

In der Nacht von Mittwoch auf Donnerstag und in der Nacht von Donnerstag auf Freitag haben die Entwickler von World of Warcraft weitere Raidtests auf dem derzeit laufenden Testserver der geschlossenen Beta von Battle for Azeroth veranstaltet und es allen daran interessierten Testern dadurch dann ermöglicht gegen vier verschiedene Encounter in der heroischen Version des kommenden Schlachtzugs Uldir anzutreten. Da diese beiden Testphasen selbstverständlich auch dieses Mal wieder von vielen Teilnehmern in Videoform festhalten und kurz darauf auf YouTube veröffentlicht wurde, können jetzt selbst die Personen einen Blick auf die unfertigen Mechaniken dieser Bosse werfen, die bisher noch keine Einladung in diese Testphase erhalten haben. Folgend findet ihr daher nun sowohl interessante Vorschauvideos zu diesen Encountern als auch Übersichten zu den Fähigkeiten der testbar gewesenen Bosse.     Mythrax:   Die Fähigkeiten dieses Encounters: Annihilation: Reduces the target’s maximum health by 1%. Existence Fragment: Spawns an Existence Fragment near a player who recently gained a stack of Annihilation. Touching an Existence Fragment will consume the fragment and remove 1 stacks of Annihilation. Stage One: Oblivion’s Call Essence Shear: Inflicts 59 Shadow damage instantly, and applies 16 stacks of Annihilation to targets in a 15 yard cone in front of the caster. Players struck by Essence Shear will not generate new Existence Fragments when suffering stacks of Annihilation for 15 sec. Obliteration Wave: Slams the ground, causing a cascading wave of void energy to fly out from the caster. Players struck by the wave suffer 44 Shadow damage and 8 stacks of Annihilation. Oblivion Sphere: Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 37 Shadow damage and gain 1 stacks of Annihilation every 2 sec until the sphere is destroyed or its victims are knocked away from the sphere’s influence. Imminent Ruin: Up to 2 enemies are subjected to Imminent Ruin, suffering 9 Shadow damage every 2 sec for 8 sec. Each tick of Imminent Ruin reduces the target’s movement speed by 15%. On expiration, Imminent Ruin explodes, adding 4 stacks of Annihilation to targets within 12 yards. The explosion also inflicts 69 Shadow damage to all players. This damage is reduced the further away players are from the blast, up to a maximum of 45 yards. Stage Two: Fury of the C’thraxxi Xalzaix’s Awakening: Mythrax channels his energy into Xalzaix, awakening his living weapon. While he channels, void energy spontaneously forms Oblivion Spheres targeted at players around the room. When the channel completes, Xalzaix erupts, inflicting 37 Shadow damage and applying 5 stacks of Annihilation to all players. Oblivion’s Veil: Reduces damage taken by 99%. Obliteration Beam: Summons an Oblivion Sphere near an enemy. The Oblivion Sphere charms all allies within 5 yards. While charmed, victims suffer 37 Shadow damage and gain 1 stacks of Annihilation every 2 sec until the sphere is destroyed or its victims are knocked away from the sphere’s influence. Visions of Madness: Summons Visions of Madness clones of up to 5 players. Vision of Madness Mind Flay: Inflicts 20 Shadow damage every 1 sec and reduces movement speed by 50% for 3 sec. N’raqi Destroyer Adaptation: Increases all damage inflicted by 10% every 5 sec. Void Terror: Fears a random player.       Fetid Devourer:   Die Fähigkeiten dieses Encounters: Thrashing Terror: Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank. Terrible Thrash: Thrashes the target, inflicting 300% of a standard melee attack to them. Rotting Regurgitation: When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 74 Nature damage immediately and an additional 49 Nature damage every 2 sec. in a cone in front of him for 8 sec. Shockwave Stomp: Inflicts 25 Physical damage to all players and knocks them back. Malodorous Miasma: The foul stench of the area sickens players, inflicting 11 Nature damage to afflicted players every 1.5 sec. for 18 sec. When this effect expires, it applies Deadly Disease to the affected player. On Mythic Difficulty, Malodorous Miasma will spread to nearby players each time it deals damage. Deadly Disease: Inflicts 29 Nature damage every 2 sec. for 6 sec. On Mythic Difficulty, Deadly Disease will spread to players in a very large area each time it deals damage. Corruption Corpuscle Enticing Essence: Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption: Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Mutated Mass: A larger, more slowly maturing Corruption Corpuscle. Enticing Essence: Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption: Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Fetid Frenzy: At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%.       Taloc:   Die Fähigkeiten dieses Encounters: Taloc the Corrupted Plasma Discharge: Taloc’s blood magic causes his enemies’ plasma to burst forth from within, inflicting 37 Nature damage and creating a Blood Storm every 2 sec for 6 sec. Blood Storm: A thundering storm of blood magic gathers, inflicting 37 Shadow damage every 1 sec to players within. Cudgel of Gore: Taloc hurls his mighty cudgel at his current target, inflicting 147 Shadow damage and knocking back targets within 30 yards. Damage decreases the further targets are from the point of impact. Additionally, the cudgel absorbs instances of Blood Storm within 15 yards. Retrieve Cudgel: Taloc charges to retrieve his Cudgel of Gore, inflicting 61 Physical damage and knocking back enemies in his path. Sanguine Static: Taloc unleashes bolts of charged blood magic that surge away from him, inflicting 37 Shadow damage and knocking back all players caught in their path. Powered Down: Taloc powers down, spilling his blood fuel into the arena. While powered down he is deactivated and immobilized, and all damage taken is reduced by 99%. Uldir Defensive Beam: Focused beams of energy project from the arena, inflicting 50 Arcane damage every 0.2 sec to players within. (Mythic, Heroic) Clogged Arteries: Taloc’s blood magic hardens and clogs his enemy’s arteries, slowing movement over 6 sec sec before exploding and inflicting 80 Shadow damage to players within 8 yards of each target. (Mythic) Enlarged Heart: Taloc overwhelms the very heart of an enemy, splitting 1000 Shadow damage among all players within 8 yards of the target. (Mythic) Coalesced Blood Slough Off: The Coalesced Blood continuously leaves Blood Storms in its wake. Blood Storm: A thundering storm of blood magic gathers, inflicting 37 Shadow damage every 1 sec to players within. Volatile Droplet Combustible Fuel: Volatile Droplets detonate when they reach their target, inflicting 60 Fire damage and knocking back all enemies within 5 yards.       Zul:   Die Fähigkeiten dieses Encounters: Stage One: The Forces of Blood Zul: Zul gradually builds Elder Blood over the course of Stage 1. Dark Revelation: Unleashes a Dark Revelation after 10 sec, dealing 41 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player’s location. Minion of Zul: Minions of Zul fixate on players and cannot be tanked. Pit of Despair: When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec. Pool of Darkness: Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it. Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness. Absorbed in Darkness: Standing within a Pool of Darkness inflicts 40 Shadow damage every 2 sec. On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood. Erupting Darkness: Inflicts 20 Shadow damage to players within 45 yards.  On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood. Call of Blood: Zul forms allies out of the blood he has been gifted by G’huun, summoning the Forces of Blood. Shadow Barrage: Inflicts 45 Shadow damage to a random player. Forces of Blood Nazmani Crusher Bloody Cleave: Inflicts 115 Physical damage in a cone in front of the caster. Thrumming Pulse: Increases the damage done by Zul and his minions within 30 yards by 50% for 40 sec. This effect stacks. ! 14,15,16,17 Cast at full Energy. Nazmani Bloodhexer Congeal Blood: Congeals the ambient blood of G’huun into an Animated Ichor at the Bloodhexer’s location. Animated Ichor: Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion. Dripping Blood: Animated Ichor loses 1% health every 0.5 sec. Ichor Transfusion: Transfers all of the Animated Ichor’s current health to Zul, and instantly kills the Animated Ichor. Bloodshard: Inflicts 37 Shadow damage to the lowest health player. Sanguine Presence: If two Nazmani Bloodhexers come within 20 yards of each other, their Sanguine Presence will burst, healing all enemies for 10% every 2 sec. Bloodthirsty Crawg Hungering Maw: Whenever a Bloodthirsty Crawg deals damage, they heal for 200% of the damage dealt. Engorged Burst: The Crawg ruptures, killing it and inflicting 50 Shadow damage to all players every 2 sec. for 10 sec. ! 14,15,16,17 Cast at full Energy. Stage Two: Zul, Awakened: At 40% health, Zul allows the full power of G’huun to overcome him, granting him newfound power Locus of Corruption: When Zul enters Stage Two, he consumes all of his Elder Blood to cast Locus of Corruption, applying one stack of Corrupted Blood to all players per 5 energy consumed. Corrupted Blood: Inflicts 1 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter. Rupturing Blood: Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 18 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration. This effect stacks. Ruptured Blood: Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it. Deathwish: Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it. When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 7 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created. Minion of Zul: Minions of Zul fixate on players and cannot be tanked. Pit of Despair: When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.     (via)