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Patch 8.1 Build 28151: Neue Modelle, Rüstungssets und Klassenänderungen

Gestern Abend spielten die Entwickler von World of Warcraft zur Überraschung vieler Spieler den brandneuen Build 28151 auf den aktuell noch immer aktiv laufenden Testserver von Patch 8.1: Tides of Vengeace auf, der diese allen Spielern offenstehende Testphase erneut um eine Reihe von interessanten Neuerungen und Änderungen erweiterte.

Teaser Bild von Patch 8.1 Build 28151: Neue Modelle, Rüstungssets und Klassenänderungen
Teaser Bild von Patch 8.1 Build 28151: Neue Modelle, Rüstungssets und Klassenänderungen

Gestern Abend spielten die Entwickler von World of Warcraft zur Überraschung vieler Spieler den brandneuen Build 28151 auf den aktuell noch immer aktiv laufenden Testserver von Patch 8.1: Tides of Vengeace auf, der diese allen Spielern offenstehende Testphase erneut um eine Reihe von interessanten Neuerungen und Änderungen erweiterte. Zu den mit diesem Build veröffentlichten Inhalten gehören unter anderem neue Modelle für bestimmte NPCs und Kreaturen, das Traditionsrüstungsset der Blutelfen, die Plattenrüstung aus der neuen Kriegsfront, mehrere Klassenänderungen und die Sounddateien für einige Dialoge. Genauere Details zu den Inhalten von Build 28151 findet ihr bei Interesse in der folgenden Übersicht.     Neue Modelle:       Das Traditionsrüstungsset für Blutelfen:       Neue Icons:       Neue Karten:       Die Plattenrüstung aus der neuen Kriegsfront: Platte:   Platte Mythic:       Neue gesprochene Dialoge: Tyrande Whisperwind:   Malfurion Stormrage:   Sylvanas Windrunner:   Bwonsamdi:       Änderungen an Azeritkräften: Aimed Shot A powerful aimed shot that deals [ 207% of Attack Power ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Replaces Cobra Shot. Requires Ranged Weapon. 2 charges. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges. Cold Hearted (New) Icebound Fortitude heals for 319 every sec and its cooldown is reduced by 15 seconds. Superior Stratagem Name changed from “Defender’s Advantage” to “Superior Stratagem”. Taking damage increases your Stamina by 47 and your Versatility by 16 for 4 sec, stacking up to 10 times. Stacks are maximized while near an objective in a Battleground.   Death Knight Magus of the Dead (New) Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 156 each.   Druid Power of the Moon Moonfire deals 91 additional damage instantly, and has a 5% chance to grant you Lunar Empowerment. 12 additional periodic damage, and has a chance to grant Lunar Empowerment. High Noon Sunfire’s radius is increased to 11 yds, and it deals 91 additional damage to its primary target. 16 additional periodic damage. Gushing Lacerations Rip deals 24 additional damage per combo point 9 additional periodic damage, and has a 6% chance to award a combo point each time it deals damage.   Hunter Nature’s Salve (New) Exhilaration heals you for an additional 1,924 health, and the cooldown is reduced by 15.0 sec. Primeval Intuition (New) Your maximum Focus is increased to 120, and Mongoose Bite increases your Critical Strike by 0 for 12 sec, stacking up to 10 times. Surging Shots Name changed from “Sharpshooter” to “Surging Shots”.   Mage Flash Freeze (New) Each of your Icicles deals 55 additional damage, and when an Icicle deals damage you have a 5% chance to gain the Fingers of Frost effect. Quick Casting (New) Your instant cast damaging spells heal you for 131. Brain Storm Evocation grants 2 Arcane Charges, and While channeling Evocation, your Intellect is increased by 37 every 1 sec. Lasts 30 sec.   Monk Glory of the Dawn (New) Rising Sun Kick has a chance to trigger a second time, dealing 638 Physical damage and restoring 1 Chi. Straight, No Chaser Ironskin Brew increases your Armor by 76, and has an a 10% chance to not consume a charge.   Paladin Empyrean Power Your auto Your attacks have a chance to make your next Divine Storm free and deal 203 additional damage.   Priest Thought Harvester (New) Vampiric Touch damage is increased by 21, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 sec by 300%. Depth of the Shadows (Discipline) Each time Purge the Wicked deals damage, the healing of your next Shadow Mend is increased by 9, up to a maximum of 270. Each time Purge the Wicked deals damage, the healing of your next Shadow Mend is increased by 17, up to a maximum of 510. Atonement applied by Shadow Mend lasts an additional 3 sec Depth of the Shadows (Shadow) Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 9, up to a maximum of 270. Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 17, up to a maximum of 510. Atonement applied by Shadow Mend lasts an additional 3 sec Depth of the Shadows Shadow: Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 9, up to a maximum of 270. Shadow: Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 17, up to a maximum of 510. Atonement applied by Shadow Mend lasts an additional 3 sec Searing Dialogue Mind Sear deals an additional 80 damage to enemies suffering from your Shadow Word: Pain.and snares all enemies hit by 30%. Whispers of the Damned Void Bolt increases the damage of Shadow Word: Void by 63 for 6 sec, stacking up to 6 times. Shadow Word: Void deals 96 additional damage and generates 10 additional Insanity on critical strikes.   Rogue Lying In Wait (New) While no enemy is within 12 yds, heal for 689 every sec. While any enemy is within 12 yds, gain 173 Speed. Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 9 for 60 sec 5, stacking up to 10 times.and costs 2 less Energy. Perforate Backstabbing an enemy from behind increases the damage of Backstab by 20 for 12 sec, stacking up to 3 times.and reduces the cooldown of Shadow Blades by 0.5 sec.   Shaman Ancestral Resonance When you cast While under the effects of Heroism, your Mastery increases by 0 every second, stacking up to 20 times. Spouting Spirits Spirit Link Totem restores 510 Totem’s radius is increased by 15%, and it restores 442 health to all nearby allies 1 second after it is dropped. Turn of the Tide Both bonuses of Tidal Waves are increased by 5%, and spells affected by it heal for an additional 160.   Warlock Dreadful Calling Unstable Affliction deals 44 56 additional damage, and casting Unstable Affliction reduce the cooldown of Summon Darkglare by 1 sec.   Warrior Cold Steel, Hot Blood (New) Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 0 health over 6 sec. Intimidating Presence (New) Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 1,356 damage they deal after Intimidating Shout ends. Striking the Anvil (New) The Tactician effect improves your next Overpower, causing it to deal 964 additional damage and reduce the remaining cooldown of Mortal Strike by 1.5 sec. Unbridled Ferocity (New) Rampage deals an additional 80 damage and has a 8% chance to grant you Recklessness for 4 sec. Gathering Storm (Arms) While Ravager is active, every 1 sec you gain 62 Speed and Ravager’s damage increases by 139. 5% movement speed and 109 Strength, stacking. Gathering Storm (Fury) While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm’s damage increases by 139. 0.8 sec you gain 5% movement speed and 109 Strength, stacking. Gathering Storm Fury: While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm’s damage increases by 139. 0.8 sec you gain 5% movement speed and 109 Strength, stacking.       Klassenänderungen: Death Knight Blood Veteran of the Third War Stamina increased by 60% and Armor increased by 15%. Death Knight – Blood Spec. Death Knight – Blood Spec. 1 sec global cooldown. Will of the Necropolis Damage taken below 35% Health is reduced by 35% 30% Health is reduced by 30%. Blood Death Knight – Level 60 Talent. Blood Death Knight – Level 60 Talent. Frost & Unholy Death Strike Death Strike’s healing is increased by 40% cost is reduced by 10, and its healing is increased by 60%. Death Knight – Frost & Unholy Spec. Death Knight – Frost & Unholy Spec.   Druid Shred Balance, Guardian, Restoration: Shred the target, causing [ 46% of Attack Power ] Physical damage to the target. Feral: Shred the target, causing [ 46% of Attack Power ] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 30% increased damage, and has double the chance to critically strike. Awards 0 combo points. Guardian: Shred the target, causing [ 46% of Attack Power ] Physical damage to the target. Awards 0 combo points. Requires Cat Form. 40 Energy. Melee range. Instant. 1 sec global cooldown. Thrash Strikes all nearby enemies, dealing [ 6.7% [ 5.5% of Attack Power ] Bleed damage and an additional [ 20% [ 17.5% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown. Balance Mastery: Starlight Increases Moonfire, Sunfire,, Stellar Flare and Starfall damage by [ 140% of Spell Power ]%. Increases Starsurge damage by [ 70% Starsurge, and Starfall damage by [ 154% of Spell Power ]%. Increases the damage effects of Lunar Empowerment by an additional [ 140% of Spell Power ]% and Solar Empowerment by an additional [ 70% [ 154% of Spell Power ]%. Druid – Balance Spec. Druid – Balance Spec. Stellar Flare Burns the target for [ 10% [ 12.5% of Spell Power ] Astral damage, and then an additional [ 84% [ 105% of Spell Power ] damage over 24 sec. Generates 8 Astral Power. Balance Druid – Level 90 Talent. Balance Druid – Level 90 Talent. 40 yd range. 1.5 sec cast. Twin Moons Moonfire deals 20% 10% increased damage and also hits another nearby enemy within 15 yds of the target. Balance Druid – Level 90 Talent. Balance Druid – Level 90 Talent. Feral Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 60% [ 69% of Attack Power ] Physical damage. Awards 1 combo points. 3 charges. Requires Cat Form. Feral Druid – Level 90 Talent. Feral Druid – Level 90 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges. Feral Druid Increases damage/healing by 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Primal Wrath, Rake, Rip, Shred, Swipe, Thrash Increases periodic damage/healing by 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Primal Wrath, Rake, Rip, Shred, Swipe, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid – Feral Spec. Druid – Feral Spec. Primal Wrath Finishing move that deals instant damage and applies Rip to all enemies within 10 8 yards. Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus Rip for 4 sec 2 points: [ 15% of Attack Power ] plus Rip for 6 sec 3 points: [ 20% of Attack Power ] plus Rip for 8 sec 4 points: [ 25% of Attack Power ] plus Rip for 10 sec 5 points: [ 30% of Attack Power ] plus Rip for 12 sec Requires Cat Form. Feral Druid – Level 90 Talent. Feral Druid – Level 90 Talent. 20 Energy. 8 yd range. Instant. 1 sec global cooldown. Savage Roar Finishing move that increases damage by 10% and energy regeneration rate by [ 10 + 25% of Spell Power ]% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid – Level 75 Talent. Feral Druid – Level 75 Talent. 30 25 Energy. 100 yd range. Instant. 1 sec global cooldown. Guardian Guardian Druid Increases damage/healing by 4% 16%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4% 16%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Decreases damage/healing by 46%: Moonfire Druid – Guardian Spec. Druid – Guardian Spec. Restoration Early Spring Wild Growth is now instant cast, and when you heal 6 allies with Wild Growth you gain Full Bloom. This effect has a 30 sec cooldown. Full Bloom Your next Wild Growth applies Lifebloom to all targets. Lasts for 30 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.   Hunter Marksmanship Arcane Shot A quick shot that causes [ 48% [ 60% of Attack Power ] Arcane damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant. Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 4 6 sec, and dealing [ 5.27% of Attack Power ] Physical damage. Requires Ranged Weapon. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 10 Focus. Instant. 30 sec cooldown. Careful Aim Aimed Shot has a 50% chance to deal 100% 100% chance to deal 50% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter – Level 30 Talent. Marksmanship Hunter – Level 30 Talent. Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 131.04% of Attack Power ] Fire damage to all enemies within 8 yds. If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded yards. Requires Ranged Weapon. Marksmanship Hunter – Level 30 Talent. Marksmanship Hunter – Level 30 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown. Lethal Shots Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5.0 sec. Marksmanship Hunter – Level 90 Talent. Marksmanship Hunter – Level 90 Talent. Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 30% [ 37.5% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant. Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 100% 75% more damage. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing [ 111.54% of Attack Power ] Physical damage 20% of the target’s maximum health in Physical damage and. Increases the range of all shots by 40% for 15 6 sec. Requires Ranged Weapon. PvP Talent. PvP Talent. 50 40 Focus. 55 yd range. 3 sec cast. 10 sec cooldown. Requires Hunter. Requires level 40+. Steady Shot A steady shot that causes [ 60% of Attack Power ] Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec. Usable while moving. Generates 10 Focus. Requires Ranged Weapon. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. 40 yd range. 1.8 sec cast. Trueshot (New) Reduces the cooldown of your Aimed Shot and Rapid Fire abilities by 60%, and causes Aimed Shot to cast 50% faster. Hunter – Marksmanship Spec. Hunter – Marksmanship Spec. Instant. 2 min cooldown. Volley Your auto-shots have a 10% 25% chance to cause a volley of arrows to rain down around the target, dealing [ 75% [ 35% of Attack Power ] Physical damage to each enemy within 8 yards. Marksmanship Hunter – Level 30 Talent. Marksmanship Hunter – Level 30 Talent.   Monk Mistweaver Chrysalis Reduces the cooldown of Life Cocoon by 30 60 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Eminence Reduces the cooldown of your Transcendence: Transfer by 5 20 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.   Paladin Consecration Deals [ 4.2% Deals [ 5% of Attack Power ] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant. Holy & Protection Consecration Consecrates the land beneath you, causing [ 37.8% [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Paladin – Holy & Protection Spec. Paladin – Holy & Protection Spec. Instant. 4.5 sec cooldown. Retribution Consecration Consecrates the land beneath you, causing [ 29.4% [ 35% of Attack Power ] Holy damage over 6 sec to enemies who enter the area. Generates 1 Holy Power. Retribution Paladin – Level 60 Talent. Retribution Paladin – Level 60 Talent. Instant. 20 sec cooldown. Divine Purpose Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% 20% increased damage and healing. Retribution Paladin – Level 100 Talent. Retribution Paladin – Level 100 Talent. Divine Storm Unleashes a whirl of divine energy, dealing [ 92.8% [ 111.4% of Attack Power ] Holy damage to all nearby enemies. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. Paladin – Retribution Spec. 3 Holy Power. Instant. Ultimate Retribution (New) When an ally within 40 yards falls below 25% health, you gain Avenging Wrath for 6 sec. When an ally is slain within 40 yards of you, your Redemption spell can now be cast while in combat within the next 20 sec. Using Divine Shield or Blessing of Protection on yourself will cancel this effect. PvP Talent. PvP Talent. 1 sec global cooldown. Requires Paladin. Requires level 40+.   Priest Discipline Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 60% 55% of the damage done. Priest – Discipline Spec. Priest – Discipline Spec.   Rogue Assassination System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 32.76% [ 21.6% of Attack Power ] Nature damage, and reduces their movement speed by 90% for 2 sec. PvP Talent. PvP Talent. Requires Rogue. Requires level 40+. Subtlety Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 8% 5% for each enemy hit beyond the first. Stacks up to 5 times. Rogue – Subtlety Spec. Rogue – Subtlety Spec. Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 12% of Attack Power + 12% [ 13.8% of Attack Power + 13.8% of Off-hand Attack Power ] Physical damage. Damage increased by 50% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit plus an additional 1. Rogue – Subtlety Spec. Rogue – Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.   Shaman Restoration Chain Heal Heals the friendly target for [ 105% [ 140% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets 2 most injured nearby allies. Healing is reduced by 30% with each jump. Shaman – Restoration Spec. Shaman – Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast. High Tide Chain Heal bounces to 1 additional targets, and its falloff with each bounce is reduced by half Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Restoration Shaman – Level 100 Talent. Restoration Shaman – Level 100 Talent.1% of Base Mana.       (via)