Direkt zum Inhalt

Battle for Azeroth: Der neue Build 26567

In der vergangenen Nacht haben die für die fortlaufende Entwicklung der kommenden Erweiterung “Battle for Azeroth” verantwortlichen Entwickler überraschenderweise den neuen Build 26567 auf die für die geschlossene Beta dieses Addons bereitgestellten Testserver aufgespielt, der selbstverständlich auch dieses Mal wieder eine Vielzahl von notwendigen Fehlerbehebungen, interessanten Neuerungen und sinnvollen Änderungen mit sich brachte.

Teaser Bild von Battle for Azeroth: Der neue Build 26567
Teaser Bild von Battle for Azeroth: Der neue Build 26567

In der vergangenen Nacht haben die für die fortlaufende Entwicklung der kommenden Erweiterung “Battle for Azeroth” verantwortlichen Entwickler überraschenderweise den neuen Build 26567 auf die für die geschlossene Beta dieses Addons bereitgestellten Testserver aufgespielt, der selbstverständlich auch dieses Mal wieder eine Vielzahl von notwendigen Fehlerbehebungen, interessanten Neuerungen und sinnvollen Änderungen mit sich brachte. Zu den mit diesem Update erschienenen Inhalten gehört unter anderem eine Reihe von Spielbalanceänderungen, der War Mode für das PvP, eine erste Version der Communities, mehrere neue Ladebildschirme für die Instanzen dieser Erweiterung, mit den neuen Gebieten ausgestattete Weltkarten, einige neue Modelle und sehr viele kleinere Anpassungen an verschiedenen Bereichen des Spiels. Genauere Informationen zu Build 26567 findet ihr bei Interesse in der folgenden Übersicht der bisher von Data Miner entdeckten Neuerungen.     PvP-Talente und der War Mode: Mit 26567 haben die Entwickler nun endlich die für das PvP bestimmten Talente freigeschaltet. Zusätzlich dazu können Spieler in den Hauptstädten nun den War Mode für das Open World PvP aktivieren.       Tiers für das gewertete PvP: Battle for Azeroth wird scheinbar ein neues PvP-Tier System für 2v2, 3v3 und die gewerteten Schlachtfelder mit sich bringen. Die von einem Spieler erreichte Wertung gibt dabei dann an, in welchem Tier er sich mit seinem Helden befindet. Unranked: 0 – 1400 Combatant: 1375 – 1600 Challenger: 1575 – 1800 Rival: 1775 – 2100 Duelist: 2075 – 2400 Gladiator: 2375+         Communities: Dieser neue Build brachte eine erste Version der mit Battle for Azeroth erscheinenden Communities mit sich. Auch wenn das Interface schon jetzt in der geschlossenen Beta dieses Addon vorhanden ist, so wurde dieses Feature allerdings noch nicht wirklich aktiviert.         Neue Modelle:       Neue Ladebildschirme:       Neue Karten: Weltkarten:     Karten von Uldir:       Neue Icons:       Änderungen an Talenten: Death Knight Unholy Army of the Damned Name changed from “Dark Infusion” to “Army of the Damned”. Row 7, Column 1. Spell: Dark Infusion Army of the Damned Grip of the Dead Name changed from “Debilitating Infestation” to “Grip of the Dead”. Row 4, Column 1. Spell: Debilitating Infestation Grip of the Dead Harbinger of Doom Name changed from “Inevitable Doom” to “Harbinger of Doom”. Row 2, Column 2. Spell: Inevitable Doom Harbinger of Doom Pestilence Name changed from “Corpse Explosion” to “Pestilence”. Row 6, Column 1. Spell: Corpse Explosion Pestilence Unholy Frenzy Name changed from “Unholy Frenzy” to “Unholy Frenzy”. Row 7, Column 2. Spell: Unholy Frenzy Unholy Frenzy   Mage Arcane Amplification Name changed from “Mana Adept” to “Amplification”. Row 1, Column 2. Spell: Mana Adept Amplification Fire Conflagration (New) Row 6, Column 2. Spell: Conflagration   Monk Brewmaster Mystic Vitality (New) Row 5, Column 2. Spell: Mystic Vitality Multiple specs Chi Torpedo Name changed from “Diffuse Magic” to “Chi Torpedo”. Row 2, Column 2. Spell: Diffuse Magic Chi Torpedo. Replaces: Roll Diffuse Magic Name changed from “Tiger’s Lust” to “Diffuse Magic”. Row 5, Column 2. Spell: Tiger’s Lust Diffuse Magic Tiger’s Lust Name changed from “Chi Torpedo” to “Tiger’s Lust”. Row 2, Column 3. Spell: Chi Torpedo. Replaces: Roll Tiger’s Lust   Rogue Subtlety Expose Weakness Name changed from “Find Weakness” to “Expose Weakness”. Row 1, Column 2. Spell: Find Weakness Expose Weakness       Änderungen an den Fähigkeiten: Death Knight Talents Army of the Damned (New) Death Coil and Epidemic reduce the cooldown of Apocalypse by cd1 sec and Army of the Dead by cd2 sec. Unholy Death Knight – Level 100 Talent. Death’s Reach Increases the range of Death Grip by 5 yds. Killingl Killing an enemy that yields experience or honor reset resets the cooldown of Death Grip. Unholy Death Knight – Level 60 Talent. Defile Defile the targeted ground, dealing [ 88% [ 55% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec. Unholy Death Knight – Level 90 Talent. 1 Runes. 30 yd range. Instant. 25 sec cooldown. 20 sec cooldown. Foul Bulwark Each charge of Bone Shield increases your maximum health by 1% increase%. Blood Death Knight – Level 75 Talent. Grip of the Dead Death and Decay Blood: Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Unholy: Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. Blood Death Knight – Level 60 Talent. Harbinger of Doom Name changed from “Inevitable Doom” to “Harbinger of Doom”. Sudden Doom now triggers 15% more often and stacks up to 2 times. Unholy Death Knight – Level 57 Talent. Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 10% 8%, stacking up to 5 times. Blood Death Knight – Level 57 Talent. Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 cd sec. Frost Death Knight – Level 58 Talent. Infected Claws Your ghoul’s Claw attack has a 35% 30% chance to cause a Festering Wound on the primary target. Unholy Death Knight – Level 56 Talent. Mark of Blood Places a Mark of Blood on an enemy for 25 15 sec. The enemy’s damaging auto attacks will also heal their victim for 2% of the victim’s maximum health. Blood Death Knight – Level 90 Talent. 30 Runic Power. 15 yd range. Instant.6 sec cooldown. Ossuary Your Bone Shield stores up to an additional 5 charges While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally. Your maximum Runic Power is increased by 25 10. Blood Death Knight – Level 75 Talent. Pestilence (New) Your Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy. Unholy Death Knight – Level 90 Talent. Unholy Frenzy Name changed from “Unholy Frenzy” to “Unholy Frenzy”. Blood Blood Death Knight Increases damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Death and Decay, Death Strike, Death’s Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases damage/healing by 80%: Consumption and Death Strike Death Knight – Blood Spec. Blood & Unholy Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 33 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 33 + 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Frost Frost Death Knight Increases damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa’s Fury, Soul Reaper, Thronebreaker, Unholy Blight Increases periodic damage/healing by 28%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Corpse Explosion, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Sindragosa’s Fury, Soul Reaper, Thronebreaker, Unholy Blight Death Knight – Frost Spec. Obliterate A brutal attack with both weapons that deals a total of (2% of weapon damage [ 108.8% of Attack Power ) Physical damage. Requires One-Handed Melee Weapon. Death Knight – Frost Spec. 2 Runes. Melee range. Instant. Pillar of Frost The power of Frost increases your Strength by 20%. Lasts for 20 sec. Death Knight – Frost Spec. Instant. 60 sec cooldown. Unholy Festering Strike Strikes for [ 101.09% of Attack Power ] Physical damage and infects the target with 0-0 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 17.36% [ 10 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant. Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 17.36% [ 10 + 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight – Unholy Spec. Scourge Strike An unholy strike that deals [ 21.28% [ 28% of Attack Power ] Physical damage and [ 11.12% [ 15% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Requires Two-Handed Melee Weapon. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.   Druid Ysera’s Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. Can’t be cast in Moonkin Form. 30 yd range. Instant. Talents Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by [ 50 [ 40 + 25% of Spell Power ]%, and increases maximum Energy by [ 50 + 25% of Spell Power ]. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid – Level 75 Talent. Instant. 3 min cooldown. Moment of Clarity Omen of Clarity now triggers 100% 50% more often, stacks up to [ 1u + 1 ] times, and increases the damage of your next Shred, Thrash, or Brutal Slash by 15% 20%. Your maximum Energy is increased by 30. Feral Druid – Level 100 Talent. Restoration Affinity You gain: Ysera’s Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. You also learn: Rejuvenation Swiftmend Wild Growth Druid – Level 45 Talent. Soul of the Forest Increases the damage bonus from Lunar and Solar Empowerment by an additional 20%. Reduces the Astral Power cost of Starfall by 20 10. Balance Druid – Level 75 Talent. Stellar Drift Increases Starfall’s radius by 30%, Starfall damage by 20% 25%, and allows you to cast while moving while within Starfall’s area. Balance Druid – Level 100 Talent. Feral Berserk Reduces the energy cost of all Cat Form abilities by [ 50 + 25% of Spell Power ]% 40% and increases maximum Energy by [ 50 + 25% of Spell Power 50;] for 15 sec. Requires Cat Form. Druid – Feral Spec. Instant. 3 min cooldown. Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to [ 12.5 – 6.25% of Spell Power 10.0;] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [ 19.7% of Attack Power ] damage 2 points: [ 39.3% of Attack Power ] damage 3 points: [ 59% of Attack Power ] damage 4 points: [ 78.6% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage Requires Cat Form. Druid – Feral Spec. 25 Energy. Melee range. Instant. Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 6.23% [ 6.2% of Attack Power ] damage, 1 sec 2 points: [ 12.6% [ 12.5% of Attack Power ] damage, 2 sec 3 points: [ 18.83% [ 18.7% of Attack Power ] damage, 3 sec 4 points: [ 25.19% [ 24.9% of Attack Power ] damage, 4 sec 5 points: [ 31.56% [ 31.2% of Attack Power ] damage, 5 sec Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown. Restoration Ysera’s Gift Heals you for 3% of your maximum health every 5 sec. If you are at full health, a an injured party or raid member will be healed instead. Druid – Restoration Spec. 100 yd range.   Hunter Talents Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Beast Mastery Hunter – Level 15 Talent. 35 25 Focus. 40 yd range. Instant. 15 sec cooldown. Survival Aspect of the Eagle Increases the range of your Mongoose Bite to 0 to 40 yds for 15 sec. Hunter – Survival Spec. 100 yd range. Instant. 1.5 min cooldown.   Mage Talents Amplification (New) When Clearcast, Arcane Missiles fires 1 additional missiles. Arcane Mage – Level 15 Talent. Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts for 60 min. Arcane Mage – Level 15 Talent. Instant. 10 sec cooldown. Unstable Magic Arcane: Arcane Blast has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Fire: Fireball has a 25% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Mage – Level 90 Talent. Arcane Mage – Level 90 Talent. Arcane Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage – Arcane Spec. Prismatic Barrier Shields you for 60 sec, absorbing shield damage with an arcane force, absorbing shield damage and, reducing magic damage taken by 15%, and reducing the duration of all harmful Magic effects against you for 60 sec. The duration of harmful Magic effects against you is reduced by 25%. Mage – Arcane Spec. 3% of Base Mana. Instant. 25 sec cooldown. Fire Blazing Barrier Shields you for 60 sec, absorbing shield damage in flame, absorbing shield damage for 60 sec. Melee attacks against you cause the attacker to take [ 12.5% of Spell Power ] Fire damage. Mage – Fire Spec. 3% of Base Mana. Instant. 25 sec cooldown. Fire Mage Decreases damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Decreases periodic damage/healing by 5%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Conflagration, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage – Fire Spec. Frost Ice Barrier Shields you for 60 sec, absorbing shield with ice, absorbing [ 22% of Total Health damage and increasing your armor by 0% for 60 sec. Melee attacks against you reduce the attacker’s movement speed by 50%. Mage – Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown. Mastery: Icicles Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by [ 205.3% [ 190% of Spell Power ]%. Mage – Frost Spec.   Monk Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 100% of Attack Power ] and all allies with your Renewing Mist active for [ 45% of Spell Power ]. [ 60% of Spell Power ]. Talents Diffuse Magic Reduces magic damage you take by [ 60 + 25% of Spell Power ]% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. Monk – Level 30 75 Talent. Instant. 1.5 min cooldown. Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 20% 25%. Vivify reduces the mana cost of your next Enveloping Mist by 20% 25%. Mistweaver Monk – Level 45 Talent. Mystic Vitality Stagger is 40% more effective against magical attacks. Brewmaster Monk – Level 30 Talent. 75 Talent. Rising Mist Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 20% [ 15% of Spell Power ], and extends those effects by 2 sec. Mistweaver Monk – Level 100 Talent. Tiger’s Lust Increases a friendly target’s movement speed by 70% for 6 sec and removes all roots and snares. Monk – Level 75 30 Talent. 20 yd range. Instant. 30 sec cooldown. Mistweaver Mastery: Gust of Mists Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.1% of Spell Power ]. Monk – Mistweaver Spec. Revival Heals all party and raid members within 40 yards for [ 180% [ 674 + 200% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown. Soothing Mist Heals the target for [ 360% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled). Thunder Focus Tea Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or your next Renewing Mist trigger no cooldown. Monk – Mistweaver Spec. reduce the cooldown of your next Rising Sun Kick by 9 sec. Monk – Mistweaver Spec. Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist: Instant cast and immediately heals for [ 130% of Spell Power ]. Essence Font: Channels 100% faster. Renewing Mist: Does not trigger cooldown. Vivify: No mana cost Immediately heals for [ 250% of Spell Power ]. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 sec. Monk – Mistweaver Spec. Instant. 30 sec cooldown. Vivify Vivify heals all allies with your Renewing Mist active for [ 45% [ 60% of Spell Power ]%. Monk – Mistweaver Spec. Mistweaver & Windwalker Rising Sun Kick 1 charge. 10 sec recharge. 1 charge. 10 sec cooldown.   Paladin Crusader Strike (Retribution) Generates 1 Holy Power. Generates 0 Holy Power. Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown. Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown. Light’s Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals to the ground, dealing [ 20.5% of Spell Power ] Holy damage to enemies and heals up to 6 nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ]. 100 yd range. Instant. every 2 sec for 2 sec. 100 yd range. Instant. Talents Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed heal up to 3 injured allies for 175% of the damage done they deal. Lasts 20 sec. Holy Paladin – Level 90 Talent. 50% of Base Mana. Instant. 2 min cooldown. Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them All affected allies will be healed for 40% of the amount healed of your other healing done. Your Flash of Light and Holy Light on the these targets will also refund 20% of their Mana cost. Holy Paladin – Level 100 Talent. 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown. Bestow Faith Infuse a friendly target with faith for 5 sec Begin mending the wounds of a friendly target, healing them for [ 150% of Spell Power ] at the end after 5 sec. Holy Paladin – Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown. Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack and weakening them, reducing the damage you take from their next auto attack by 12%. 3 charges. Protection Paladin – Level 15 Talent. Instant. 4.5 sec recharge. 3 charges. Devotion Aura Allies within 10 yards take 10% reduced damage, reduced when more allies are in Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Holy Paladin – Level 60 Talent. Divine Purpose Light of Dawn and Holy Shock have Casting Light of Dawn or Holy Shock has a 20% chance to not start their cooldown, and make their trigger that spell’s cooldown, and to make the next cast free. Holy Paladin – Level 100 Talent. Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 75% of Spell Power ] Holy damage and radiates [ 50% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed allies within 15 yards. If the beam is aimed at a friendly target, it heals for [ 100% of Spell Power ] and radiates [ 45% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin – Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown. Holy Shield Increases your block chance by 15%, allows you Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Protection Paladin – Level 15 Talent. Judgment of Light Judgment now applies Judgment of Light to the target, causing causes the next 25 successful attacks against the target to heal the attacker for [ 5% of Spell Power ]. Paladin – Level 90 Talent. Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns up to 3%. Protection Paladin – Level 100 Talent. Light’s Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals to the ground, dealing [ 20.5% of Spell Power ] Holy damage to enemies and heals up to 6 nearby enemies and healing up to 6 nearby allies for [ 12.5% of Spell Power ;], every 2 sec for 2 sec;]. Holy Paladin – Level 15 Talent. 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown. Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing [ 0.74% of Attack Power ] Holy damage when melee attacked. Protection Paladin – Level 60 Talent. Protection Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin – Protection Spec. and weakening them, reducing the damage you take from their next auto attack by 12%. Paladin – Protection Spec.   Priest Talents Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 75 Talent. 1.7% 2% of Base Mana. 40 yd range. 1.5 sec cast. Contrition When you heal with Penance, everyone with your Atonement is healed for [ 20% [ 16% of Spell Power ]. Priest – Level 75 Talent. Power Word: Solace Strikes an enemy with heavenly power, dealing [ 100% [ 120% of Spell Power ] Holy damage and restoring mana% of your maximum mana. Priest – Level 45 Talent. 40 yd range. Instant. 12 sec cooldown. Discipline Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal Your spell damage heals all targets affected by Atonement for 40.0% 40% of the damage done. Priest – Discipline Spec. Mastery: Reverence Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by [ 150% of Spell Power ]%. Priest – Discipline Spec. Your healing and absorption is increased by [ 120% of Spell Power ]% on targets with Atonement. Priest – Discipline Spec.   Rogue Subtlety Shadowstrike Strike the target, dealing [ 69.88% of Attack Power ] Physical damage. While Stealth is active Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue – Subtlety Spec. 40 Energy. Melee range. Instant. Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 18% of Attack Power ] Physical damage. Damage increased by 50% while Stealth or Shadow Dance is active. Awards 0 1 combo points per target hit. Rogue – Subtlety Spec. 35 Energy. Instant.   Shaman Talents Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [ 32.76% [ 15% of Attack Power ] Physical damage. Enhancement Shaman – Level 75 Talent. 8-25 yd range. Instant. 30 sec cooldown.   Warlock Talents Flashover Conflagrate deals 10% increased damage and grants an additional stack charge of Backdraft. Destruction Warlock – Level 15 Talent. Pets Whiplash Whips the enemy, reducing movement speed by 50% for 6 10 sec. (Right-Click to toggle) Special Ability. 10 yd range. Instant. 10 sec cooldown. 6 sec cooldown.   Warrior Protection Mastery: Critical Block Increases your chance to block by [ 50% of Spell Power ]%% Power ]% and your chance to critically block (blocking twice the amount gaining twice your block value) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior – Protection Spec.       (via)+(via)