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Battle for Azeroth: Die Klassenänderungen aus Build 8.0.1

Der in der vergangenen Nacht überraschenderweise auf die Testserver von World of Warcraft aufgespielte neue Build 8.0.1.25902 beinhaltete neben neuen Modellen, neuer Musik, weiteren Inhalten für die verbündeten Völker und zusätzlichen Reittieren unter anderem auch noch eine Reihe von umfangreichen Änderungen an den spielbaren Klassen dieses noch immer sehr beliebten MMORPGs. Diese für Battle for Azeroth bestimmten Anpassungen fallen je nach Spezialisierung unterschiedlich stark aus und können von simplen Balanceänderungen bis zu wesentlich größer ausfallenden Umgestaltungen von ausgewählten Skills reichen.

Teaser Bild von Battle for Azeroth: Die Klassenänderungen aus Build 8.0.1

Der in der vergangenen Nacht überraschenderweise auf die Testserver von World of Warcraft aufgespielte neue Build 8.0.1.25902 beinhaltete neben neuen Modellen, neuer Musik, weiteren Inhalten für die verbündeten Völker und zusätzlichen Reittieren unter anderem auch noch eine Reihe von umfangreichen Änderungen an den spielbaren Klassen dieses noch immer sehr beliebten MMORPGs. Diese für Battle for Azeroth bestimmten Anpassungen fallen je nach Spezialisierung unterschiedlich stark aus und können von simplen Balanceänderungen bis zu wesentlich größer ausfallenden Umgestaltungen von ausgewählten Skills reichen. Wer sich von diesen geplanten Veränderungen an den verschiedenen Spielweisen nicht überraschen lassen möchte, der kann weiter unten in diesem Artikel einen Blick auf alle in diesem Build enthaltenen Klassenänderungen werfen.   (Hinweis: Die folgenden Änderungen sind Teil einer extrem frühen Testphase. Zum zu dem Release von Battle for Azeroth werden sich diese Anpassungen vermutlich noch mehrmals verändern.)     Die Klassenänderungen: Death Knight Anti-Magic Shell (Blood, Unholy) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects. Anti-Magic Shell (Frost) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects. Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Unlimited range. Instant. Consumption Strikes all enemies in front of you with a hungering attack that deals (258% 87% of weapon damage) Physical damage and heals you for 100% of that damage. Instant. Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (284% 96% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health. Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (534% 181% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health. Death’s Advance Increases movement speed by 15%. For until cancelled, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks. Passive: You cannot be slowed below 70% of normal speed. Instant. 30 sec cooldown. Frost Breath Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [*2,000% [*420% of Attack Power*] Frost damage and slowing movement speed by 50% [*50 + 25% of Spell Power*]% for until cancelled. 100 yd range. Instant. Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Unlimited range. Instant. On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20%. [*20 + 25% of Spell Power*]%. Thoughtsieze (NYI) (New) Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. Activating this spell again will transfer the effect to a friendly target. 1 Runes. 40 yd range. Instant.   Talents Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*50% [*10.5% of Attack Power*] Frost damage. Frost Death Knight – Level 58 Talent. Blooddrinker Drains [*450% Drains [*56.7% of Attack Power*] health from the target over until cancelled. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight – Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown. Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [*115.9% dealing [*19.53% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 100 Runic Power. Instant. 60 sec cooldown. Breath of Sindragosa Continuously deal [*316% [*66.36% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight – Level 100 Talent. Instant. 2 min cooldown. Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*90% [*18.9% of Attack Power*] Shadow damage. Unholy Death Knight – Level 56 Talent. Clawing Shadows Deals (165% Deals (56% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant. Defile Defile the targeted ground, dealing [*70% [*11.8% of Attack Power*] Shadowfrost damage to all enemies over until cancelled. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300 14, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown. Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*159% [*21% of Attack Power*] Shadow damage to the infected enemy, and an additional [*27.5% [*4.41% of Attack Power*] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight – Level 57 Talent. 1 Runes. Instant. Frostscythe A sweeping attack that strikes all enemies in front of you for (135% 36% of weapon damage) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight – Level 90 Talent. 1 Runes. 8 yd range. Instant. Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*40% [*6.72% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight – Level 90 Talent. Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*375% [*78.75% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight – Level 58 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown. Icy Talons Frost Strike also increases your melee attack speed by 12% 5% for until cancelled, stacking up to 3 times. Frost Death Knight – Level 56 Talent. Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*100% [*21% of Attack Power*] additional Frost damage. Frost Death Knight – Level 75 Talent. Red Thirst Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 10 Runic Power. Blood Death Knight – Level 60 Talent. Soul Reaper Strike an enemy’s soul for (371% 126% of weapon damage) Shadow damage, afflicting them with Soul Reaper for until cancelled. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for until cancelled, stacking up to 3 times. Unholy Death Knight – Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown. Spectral Deflection (NYI/TBD) Name changed from “Spectral Deflection” to “Spectral Deflection (NYI/TBD)”. Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70% 50%. Blood Death Knight – Level 75 Talent. Unholy Frenzy When a Festering Wound bursts, you gain 100% 40% increased attack speed for until cancelled. Unholy Death Knight – Level 58 Talent. Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned are rooted in place for until cancelled. Frost Death Knight – Level 60 Talent.   PvP Talents Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*100% [*21% of Attack Power*] Shadow damage. Unholy DeathKnight – Tier 4 PvP Talent. Death Chain Chains 3 enemies together, dealing [*180% [*37.8% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for until cancelled. Blood DeathKnight – Tier 5 PvP Talent. 10 yd range. Instant. 15 sec cooldown. Heartstop Aura Decreases the cooldown recovery rate of abilities by 20% [*20 + 25% of Spell Power*]% to all enemies within 8 yards. DeathKnight – Tier 3 PvP Talent. Necrotic Strike A vicious strike that deals (100% 34% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight – Tier 5 PvP Talent. 1 Runes. Melee range. Instant. Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*100% [*21% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight – Tier 4 PvP Talent.   Blood Blood Boil Deals [*375% Deals [*63% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight – Blood Spec. Instant. Blood Death Knight Increases damage/healing by 15%: Avalanche: Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases periodic damage/healing by 15%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death’s Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases damage/healing by 80%: Consumption and Death Strike Decreases damage/healing by 37%: Blood Boil and Blood Plague Death Knight – Blood Spec. Death’s Caress Reach out with necrotic tendrils, dealing [*90% [*18.9% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight – Blood Spec. 1 Runes. 30 yd range. Instant. Heart Strike Instantly strike the target and 1 other nearby enemy, causing (203% 69% of weapon damage) Physical damage, and reducing enemies’ movement speed by 50% 20% for until cancelled. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight – Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant. Marrowrend Smash the target, dealing (315% 107% of weapon damage) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee swing attack against you consumes a charge. Lasts until cancelled or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant. Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [*150% [*37.5% of Spell Power*]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0%. Death Knight – Blood Spec. [*25% of Spell Power*]%. Death Knight – Blood Spec. Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Blood Spec. Vampiric Blood Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% [*30 + 25% of Spell Power*]% for until cancelled. Death Knight – Blood Spec. Instant. 1.5 min cooldown. Veteran of the Third War Increases Stamina by 50% and armor by 15%. Death Knight – Blood Spec. Stamina increased by 50% and Armor increased by 20%. Death Knight – Blood Spec.   Blood & Unholy Death and Decay (Blood) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area. Death and Decay (Unholy) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area.   Frost Frost Death Knight Increases damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa’s Fury, Soul Reaper, Thronebreaker Death Knight – Frost Spec. Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (560% 190% of weapon damage) Frost damage. Death Knight – Frost Spec. 250 Runic Power. Melee range. Instant. Howling Blast Blast the target with a frigid wind, dealing [*82.5% [*17.22% of Attack Power*] Frost damage to that foe, and [*66% [*8.61% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant. Mastery: Frozen Heart Increases all Frost damage done Increases your Frost damage abilities by [*150% of Spell Power*]%. Death Knight – Frost Spec. Obliterate A brutal attack with both weapons that deals a total of (912% 310% of weapon damage) Physical damage. Death Knight – Frost Spec. 2 Runes. Melee range. Instant. Pillar of Frost The power of Frost increases your Strength by 20%, and grants immunity to external movement effects such as knockbacks. Lasts until cancelled. Death Knight – Frost Spec. Instant. 60 sec cooldown. Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Frost Spec. Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*324% [*54.8% of Attack Power*] Frost damage over until cancelled and reducing their movement speed by 50% 20%. Death Knight – Frost Spec. 1 Runes. Instant. 20 sec cooldown. Runic Empowerment When you spend Runic Power, you have a 1.50% 1.8% chance per Runic Power spent to gain a Rune. Death Knight – Frost Spec.   Pets Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant. Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant. Monstrous Blow Strike an enemy with a smashing attack, dealing 125% 42% of normal melee damage and stunning for until cancelled. Can be cast in Ghoul. Melee range. Instant. 1.5 min cooldown.   Unholy Death Coil Fires a blast of unholy energy at the target, causing [*222.6% [*46.75% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight – Unholy Spec. 450 Runic Power. 30 yd range. Instant. Festering Strike Deals (503% Deals (204% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. Mastery: Dreadblade Increases all Shadow damage done Increases your Shadow damage abiilites by [*225% of Spell Power*]%. Death Knight – Unholy Spec. Outbreak Deals [*38% Deals [*10.5% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for until cancelled that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*519.4% [*66.1% of Attack Power*] Shadow damage over until cancelled. It erupts when the infected target dies, dealing [*106% [*22.26% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant. Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight – Unholy Spec. Scourge Strike An unholy strike that deals (132% 44% of weapon damage) Physical damage and (68% 23% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant. Unholy Death Knight Increases damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Increases periodic damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Death Knight – Unholy Spec.   Runeforging Rune of Razorice Affixes your weapon with a rune that causes 10% 3% extra weapon damage as Frost damage and increases enemies’ vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast. Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 5% [*5 + 25% of Spell Power*]% and all stats by 5%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.     Demon Hunter Blade Dance 10 9 sec cooldown. Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled. Chaos Nova Unleash an eruption of fel energy, stunning dealing [*26.25% of Attack Power*] Chaos damage and disorienting all nearby enemies for until cancelled and dealing [*125% of Attack Power*] Chaos damage Damage will cancel the effect. Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment. 30 Fury. Instant. 60 sec cooldown. Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes Chaos Strike has a 40% chance to refund 20 Fury. 40 Fury. Melee range. Instant. Consume Magic 20 10 yd range. Eye Beam Blasts all enemies directly in front of you for dmg Chaos damage. Eye Beam always critically strikes. 50 in front of you, dealing guaranteed critical strikes for a total of dmg Chaos damage over until cancelled. Your primary target takes 100% increased damage. 30 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown. 30 sec cooldown. Fel Rush Havoc: Rush forward, incinerating anything in your path for [*294% of Attack Power*] Chaos damage. Generates 30 Fury if you damage an enemy. Vengeance: Rush forward, incinerating anything in your path for [*294% [*19.95% of Attack Power*] Chaos damage. Instant. 1 sec cooldown. Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant. Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant. Metamorphosis Leap into the air and land with explosive force, dealing [*200% [*42% of Attack Power*] Chaos damage to enemies within 8 yds, and stunning them for until cancelled. Players are Dazed for until cancelled instead. Upon landing, you are transformed into a hellish demon for until cancelled, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30% 20% Leech, and 25% Haste. 40 yd range. Instant. 5 min cooldown. 4 min cooldown. Soul Carver Carve into the soul of your target, dealing (1,014% 344% of weapon damage) Fire damage and an additional [*465% [*97.6% of Attack Power*] Fire damage over until cancelled. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown. Throw Glaive Throw a demonic glaive at the target, dealing (490% 95% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. Vengeful Retreat (Normal) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Vengeful Retreat (Prepared) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy.   Talents Burning Alive Every 2 Every 5 sec, your Fiery Brand deals [*52% of Attack Power* 40;] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent. Charred Flesh (New) Fiery Brand increases the Fire damage your abilities deal to the target by 20%. Vengeance Demon Hunter – Level 102 Talent. Coming Soon This talent has been imprisoned by the Wardens and will be released soon! Honor Talent. Vengeance Demon Hunter – Level 110 Talent. Cycle of Hatred (New) When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec. Havoc Demon Hunter – Level 106 Talent. Dark Slash (New) Slash an enemy for (153% of weapon damage) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for until cancelled. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant. 20 sec cooldown. Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 35 30 Fury. Havoc Demon Hunter – Level 100 Talent. 99 Talent. Feast of Souls Soul Cleave heals you for an additional [*468% of Attack Power * Percent Health* [*16.8% of Attack Power*;] over until cancelled. Vengeance Demon Hunter – Level 100 Talent. Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 0.5 sec. Vengeance Demon Hunter – Level 104 Talent. Fel Barrage (New) Unleash a torrent of Fel energy over until cancelled, inflicting [*40% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant. 60 sec cooldown. Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*1,150% [*199.5% of Attack Power*] Fire damage over until cancelled. Causing damage also heals you for up to [*2,500% [*525% of Attack Power*] health. Vengeance Demon Hunter – Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. Fel Eruption Impales the target for [*1,365% [*42% of Attack Power*] Chaos damage and stuns them for until cancelled. Inflicts an additional 100% damage against targets permanently immune to stuns. Havoc Demon Hunter – Level 106 Havoc Demon Hunter – Level 108 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 30 sec cooldown. Fel Mastery Increases Fel Rush damage by 30%, and grants 30 Fury when Fel Rush damages at least one target. Havoc Demon Hunter – Level 99 Talent. 100%. Havoc Demon Hunter – Level 102 Talent. Felblade (Havoc) Charge to your target and deal (560% 190% of weapon damage) Fire damage. Felblade (Vengeance) Charge to your target and deal (560% 190% of weapon damage) Fire damage. First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to firstbloodDmg against the first target struck. Havoc Demon Hunter – Level 102 Talent. 106 Talent. Fracture (New) Rapidly slash your target for (457% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant. Gluttony (New) Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec. Vengeance Demon Hunter – Level 108 Talent. Approximately 1 proc per minute. Immolation Aura (New) Engulf yourself in flames, instantly causing [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 10 Fury over until cancelled. Havoc Demon Hunter – Level 100 Talent. Instant. 15 sec cooldown. Insatiable Hunger (New) Demon’s Bite generates up to 10 additional Fury. Havoc Demon Hunter – Level 100 Talent. Master of the Glaive Throw Glaive now has 2 charges, and snares all enemies hit by 50% for until cancelled. Havoc Demon Hunter – Level 108 Talent. Momentum Fel Rush and Vengeful Retreat increase your damage done by 20% for until cancelled. Havoc Demon Hunter – Level 106 Talent. increases your damage done by 15% for until cancelled. Vengeful Retreat’s cooldown is reduced by 10 sec, and it generates 0 Fury over until cancelled if it damages at least one enemy. Havoc Demon Hunter – Level 110 Talent. Nemesis Increases damage you inflict against the target by 25% for until cancelled. When the target is slain, you will inflict 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 106 110 Talent. 50 yd range. Instant. 2 min cooldown. Razor Spikes While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by 50% 20% for until cancelled. Vengeance Demon Hunter – Level 99 Talent. Soul Barrier (New) Shield yourself for until cancelled, absorbing [*1,000% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter – Level 110 Talent. Instant. 30 sec cooldown. Soul Rending Gain an additional 70% Leech increased by 10%. Gain an additional 10% Leech while Metamorphosis is active. Havoc Demon Hunter – Level 104 Talent. Soul Rending Gain 50% Leech increased by 5%. Gain an additional 25% Leech while Metamorphosis is active. Vengeance Demon Hunter – Level 104 Talent. Spirit Bomb Consume all Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for until cancelled and damaging them for [*180% [*28.35% of Attack Power*] Fire per fragment. You heal for 20% 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant. 300 Pain. 40 yd range. Instant. Trail of Ruin (New) The final slash of Blade Dance inflicts an additional [*12% of Attack Power*] Chaos damage over until cancelled. Havoc Demon Hunter – Level 102 Talent.   PvP Talents Demonic Trample You enter Metamorphosis, moving at 200% increased speed for until cancelled, knocking down all enemies in your path and dealing [*63% [*13.23% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter – Tier 5 PvP Talent. Instant. 30 sec cooldown. Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for until cancelled. Use Illidan’s Grasp again to toss the target to a location within 0 yards, stunning them and all nearby enemies for until cancelled and dealing [*63% [*13.23% of Attack Power*] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant. 60 sec cooldown.   Havoc Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec. Demon’s Bite Quickly attack for (380% 129% of weapon damage) Physical damage. Generates 20 to 30 40 Fury. Demon Hunter – Havoc Spec. Melee range. Instant. Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter – Havoc Spec. Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Havoc Spec. Mastery: Demonic Presence Increases your Chaos damage by [*150% of Spell Power*]% and your movement speed by 0%. Demon Hunter – Havoc Spec. [*60% of Spell Power*]%. Demon Hunter – Havoc Spec. Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 25% of maximum health and generating 35 30 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Havoc Spec.   Vengeance Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 12% Armor by 80% of your Agiliry, and youy Parry chance by 15% for until cancelled. Demon Hunter – Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown. Demonic Wards Your tattoos reduce all damage taken by 20% 10%, and increase your Stamina by 65% and your Armor by 75%. Demon Hunter – Vengeance Spec. Immolation Aura Engulf yourself in flames, instantly causing [*243% [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*69% [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 8 Pain over until cancelled. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown. Infernal Strike Leap through the air toward a targeted location, dealing [*316% [*39.9% of Attack Power*] Fire damage to all enemies within 6 yards. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 0.8 sec cooldown. Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Vengeance Spec. Mastery: Fel Blood Demon Spikes reduces Physical damage taken by an additional [*75% of Spell Power*]% Increases the Armor bonus of Demon Spikes by an additional [*200% of Spell Power*]% of your Agility. Also increases your attack power by 0%. Demon Hunter – Vengeance Spec. 0.0%. Demon Hunter – Vengeance Spec. Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for until cancelled. The Soul Fragment will be consumed when you approach it, healing you for [*2,125% of Attack Power* [*446.25% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum;] health. Consuming a Demon’s soul will grant you 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec. Shear Shear has a small chance to shatter Shear shatters the target’s soul, leaving a Lesser Soul Fragment behind for until cancelled. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for [*250% of Attack Power*]% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Demon Hunter – Vengeance Spec. Shear Shears an enemy for (340% 115% of weapon damage) Physical damage, and has a small chance to shatter shatters a Lesser Soul Fragment from your target that heals you for [*250% of Attack Power*] health when consumed. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant. Sigil of Flame Place a Sigil of Flame at the target location that activates after until cancelled. Deals [*186% [*33.6% of Attack Power*] Fire damage, and an additional [*68% [*11.13% of Attack Power*] Fire damage over until cancelled, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown. Soul Cleave Viciously strike all enemies in front of you for up to cleaveDamage 93% of weapon damage Physical damage and heal yourself for up to cleaveHeal, based on Pain spent. Consumes all [*100% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec. 250 Pain. Melee range. Instant. 300 Pain. Melee range. Instant. Throw Glaive Throw a demonic glaive at the target, dealing (170% 45% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 3 sec cooldown. Vengeance Demon Hunter Decreases damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases periodic damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter – Vengeance Spec.     Druid Ashamane’s Frenzy Unleash Ashamane’s Frenzy, clawing your target 15 times over until cancelled for [*366% [*76.9% of Attack Power*] Physical damage and an additional [*1,098% [*230.6% of Attack Power*] Bleed damage over until cancelled. Awards 3 combo points. Melee range. Instant. Bear Form You gain 20 [*20 + 2.5% of Spell Power* Rage upon shapeshifting into Bear Form. Instant. Bear Form Shapeshift into Bear Form, increasing armor by 200% 220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant. Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [*40 + 25% of Spell Power*]% movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant. Cenarion Ward Heals the target for [*220% [*55% of Spell Power*] every 2 sec for until cancelled. 100 yd range. Instant. Dash Activates Cat Form and increases movement speed by 70% 60% while in Cat Form for until cancelled. Instant. 3 min cooldown. 2 min cooldown. Efflorescence Restores [*56.45% Restores [*14.11% of Spell Power*] health to three injured allies within 10 yards of the initial target every 2 sec for until cancelled. 100 yd range. Instant. Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Requires Bear Form. Honor Talent. 200 Rage. Melee range. Instant. Full Moon Deals [*1,872% Deals [*468% of Spell Power*] Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast. Half Moon Deals [*936% Deals [*234% of Spell Power*] Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can’t be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast. Hibernate (New) Forces the enemy target to sleep for up to until cancelled. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% of Base Mana. 30 yd range. 1.5 sec cast. Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. 40 yd range. Instant. Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled. Rage of the Sleeper Deals [*225% Deals [*47.25% of Attack Power*] Nature damage. 100 yd range. Instant. Rebirth Returns the spirit to the body, restoring a dead target to life with 60% 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 100 Rage. 40 yd range. Instant. 10 min cooldown. Regrowth (Balance) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled. Regrowth (Feral, Guardian) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled. Regrowth (Restoration) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled. Soothe (New) Soothes the target, dispelling all enrage effects. Can be cast in Tree of Life Form, Moonkin Form. 5.6% of Base Mana. 40 yd range. Instant. Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards. Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards. Thrash Strikes all nearby enemies, dealing [*55.3% [*7.98% of Attack Power*] Bleed damage and an additional [*12.1% [*1.08% of Attack Power*] Bleed damage over until cancelled. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 5 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. 6 sec cooldown. Thrash Strikes all nearby enemies, dealing [*50.02% [*8.4% of Attack Power*] Bleed damage and an additional [*35.62% [*5.04% of Attack Power*] Bleed damage over until cancelled. Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant. Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.   Talents Brambles Sharp brambles protect you, absorbing and reflecting up to [*24% [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*21.6% [*3.36% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent. Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (2,470% 408% of weapon damage) Physical damage. Awards 1 combo points. Requires Cat Form. Feral Druid – Level 90 Talent. 20 30 Energy. 8 yd range. Instant. Cenarion Ward Protects a friendly target for until cancelled. Any damage taken will consume the ward and heal the target for [*220% [*55% of Spell Power*] over until cancelled. Can’t be cast in Moonkin Form. Restoration Druid – Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown. Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [*60% [*15% of Spell Power*] over until cancelled. Restoration Druid – Level 75 Talent. Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid – Level 45 Talent. Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid – Level 45 Talent. Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid – Level 45 Talent. Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [*353.6% [*88.4% of Spell Power*] Astral damage every 1 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown. Guttural Roars Increases the radius of Stampeding Roar by 200% Increases, the radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%. Guardian Druid – Level 30 Talent. Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, causes Mangle to hit up to 3 [*3 + 25% of Spell Power* targets, and increases armor by 15% [*15 + 25% of Spell Power*]%. Lasts until cancelled. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid – Level 75 Talent. Instant. 3 min cooldown. Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]%, and increases maximum Energy by 50 [*50 + 25% of Spell Power*. Lasts until cancelled. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid – Level 75 Talent. Instant. 3 min cooldown. Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 20% less time their full damage 20% faster. Feral Druid – Level 75 Talent. Lunar Beam Summons a beam of lunar light at your location, dealing [*720% [*109.2% of Attack Power*] Arcane damage and healing you for [*2,400% [*504% of Attack Power*] over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant. 1.2 min cooldown. Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to [*1u + 1*] times and increases the damage of your next Shred, Thrash, or Brutal Slash by 20% 15%. Your maximum Energy is increased by 30. Feral Druid – Level 100 Talent. Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (850% 289% of weapon damage) Physical damage, and reduces all damage you take by 9% for until cancelled. Requires Bear Form. Guardian Druid – Level 100 Talent. Melee range. Instant. Savage Roar Finishing move that grants 15% increased damage increases damage by 15% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid – Level 90 Talent. 40 30 Energy. 100 yd range. Instant. Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [*57.2% [*11.25% of Spell Power*] Astral damage and generating 4 Astral Power. Balance Druid – Level 90 Talent. Spring Blossoms Each target healed by Efflorescence is healed for an additional [*20% [*5% of Spell Power*] over until cancelled. Restoration Druid – Level 90 Talent. Stellar Flare Burns the target for [*260% [*52.5% of Spell Power*] Astral damage, and then an additional [*83.2% [*17.5% of Spell Power*] damage over until cancelled. Stellar Flare benefits from Starfall’s Stellar Empowerment. Balance Druid – Level 75 Talent. 100 Lunar Power. 40 yd range. 1.5 sec cast. Tiger Dash Name changed from “Dash” to “Tiger Dash”. Activates Cat Form and increases movement speed by 150%, reducing by 13% every second, while in Cat Form for until cancelled. Instant. 60 sec cooldown. 200%, reducing gradually over until cancelled. Druid – Level 30 Talent. Instant. 45 sec cooldown.   PvP Talents Enraged Maim You deal (600% 204% of weapon damage) Physical damage and incapacitate the target for until cancelled. Requires Cat Form. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 10 sec cooldown. Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take [*300% [*75% of Spell Power*] damage. Balance Druid – Tier 4 PvP Talent. Revitalize Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize will heal the target for [*200% [*50% of Spell Power*] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. Restoration Druid – Tier 4 PvP Talent. Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Feral Druid – Tier 2 PvP Talent.   Balance Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Balance Spec. Lunar Strike Call down a strike of lunar energy, causing [*319% [*85% of Spell Power*] Arcane damage to the target, and [*111.7% [*21.3% of Spell Power*] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast. Moonkin Form Shapeshift into Moonkin Form, increasing your Arcane and Nature damage the damage of your Druid spells by 10% and your armor by 200% 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance make your next Lunar Strike instant. The act of shapeshifting frees you from movement impairing effects. Can’t be cast in Tree of Life Form. Druid – Balance Spec. Instant. Solar Wrath Hurl a ball of solar energy at the target, dealing [*225% [*60% of Spell Power*] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid – Balance Spec. 40 yd range. 1.5 sec cast. Starfall Calls down waves of falling stars at the targeted area, dealing [*411.8% [*83.3% of Spell Power*] Astral damage over until cancelled. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 600 Lunar Power. 40 yd range. Instant. Starsurge Launch a surge of stellar energies at the target, dealing [*520% [*150% of Spell Power*] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 1 of each Empowerment. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 400 Lunar Power. 40 yd range. Instant.   Balance & Restoration Killer Instinct Grants 100% Grants [*100 + 25% of Spell Power*]% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form. Druid – Balance & Restoration Spec. Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards. Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.   Balance, Feral, Guardian Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid – Balance, Feral, Guardian Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.   Feral Berserk Reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]% and increases maximum Energy by 50 [*50 + 25% of Spell Power* for until cancelled. Requires Cat Form. Druid – Feral Spec. Instant. 3 min cooldown. Feline Swiftness Increases your movement speed by 15%. Druid – Feral Spec. [*15 + 25% of Spell Power*]%. Druid – Feral Spec. Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to 12.5 [*12.5 – 6.25% of Spell Power* additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*120% [*25.2% of Attack Power*] damage 2 points: [*240% [*50.4% of Attack Power*] damage 3 points: [*360% [*75.6% of Attack Power*] damage 4 points: [*480% [*100.8% of Attack Power*] damage 5 points: [*600% [*126% of Attack Power*] damage Requires Cat Form. Druid – Feral Spec. 25 Energy. Melee range. Instant. Infected Wounds Rake causes an Infected Wound in the target, reducing the target’s movement speed by 50% 20% for until cancelled. Druid – Feral Spec. Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Feral Spec. Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 140% 47% of weapon damage, 1 sec 2 points: 280% 95% of weapon damage, 2 sec 3 points: 420% 142% of weapon damage, 3 sec 4 points: 560% 190% of weapon damage, 4 sec 5 points: 700% 238% of weapon damage, 5 sec Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown. Rake Rake the target for [*111.26% [*23.37% of Attack Power*] Bleed damage and an additional [*111.26% [*19.95% of Attack Power*] Bleed damage over until cancelled. Reduces the target’s movement speed by 50% 20% for until cancelled. While stealthed, Rake will also stun the target for until cancelled, and deal 100% increased damage. Awards 1 combo points. Requires Cat Form. Druid – Feral Spec. 35 Energy. Melee range. Instant. Shred Shred the target, causing [*847% [*287% of weapon damage * mult*] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Requires Cat Form. Druid – Feral Spec. 40 Energy. Melee range. Instant.   Feral & Guardian Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 10 15 yards by 60% for until cancelled. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid – Feral & Guardian Spec. 10 yd range. Instant. 2 min cooldown.   Guardian Frenzied Regeneration Heals you for 50% of all damage taken in the last 5 sec over until cancelled, minimum 5% of maximum health 5% of maximum health over until cancelled. Requires Bear Form. Druid – Guardian Spec. 100 Rage. Instant. 1 sec cooldown. Guardian Druid Increases damage/healing by 4%: Enraged Maul, Mangle, Maul, Moonfire, Thrash, Tooth and Claw Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Moonfire and Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize Thrash Increases damage/healing by 50%: Regrowth Increases periodic damage/healing by 50%: Regrowth Decreases damage/healing by 46%: Moonfire Increases periodic damage/healing by 8%: Moonfire Druid – Guardian Spec. Ironfur Increases armor by 65% 40% of your Agility for until cancelled. Multiple uses of this ability may overlap. Requires Bear Form. Can’t be cast in Flight Form. Druid – Guardian Spec. 450 Rage. Instant. 0.5 sec cooldown. Leather Specialization Increases your Stamina in Bear Form by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Requires Bear Form. Druid – Guardian Spec. Mangle Mangle the target for (387% 131% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 5 8 Rage. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant. 6 sec cooldown. Mastery: Nature’s Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid – Guardian Spec. 0.0%. Druid – Guardian Spec. Mastery: Nature’s Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid – Guardian Spec. 0.0%. Druid – Guardian Spec. Maul Maul the target for (750% 255% of weapon damage) Physical damage. Requires Bear Form. Druid – Guardian Spec. 450 Rage. Melee range. Instant.   Restoration Efflorescence Grows a healing blossom at the target location, restoring [*56.45% [*14.11% of Spell Power*] health to three injured allies within 10 yards every 2 sec for until cancelled. Limit 1. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant. Healing Touch Heals a friendly target for [*450% [*112.5% of Spell Power*]. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast. Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Restoration Spec. Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid – Restoration Spec. 12% of Base Mana. 40 yd range. Instant. Nature’s Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. Druid – Restoration Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. Rejuvenation Heals the target for [*60% [*15% of Spell Power*] over until cancelled. Tree of Life: Healing increased by 50% and Mana cost reduced by 30%. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 10% of Base Mana. 40 yd range. Instant. Solar Wrath Causes [*231% Causes [*57.75% of Spell Power*] Nature damage to the target. Can be cast in Moonkin Form. Druid – Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant. Swiftmend Instantly heals a friendly target for [*770% [*192.5% of Spell Power*]. Can be cast in Tree of Life Form. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 14% of Base Mana. 40 yd range. Instant. Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown. Wild Growth Heals up to 6 injured allies within 30 yards of the target for [*34% [*8.5% of Spell Power*] over until cancelled. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 34% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.     Hunter Aspect of the Turtle Deflects all attacks and reduces all damage you take by 30% [*30 + 25% of Spell Power*]% for until cancelled, but you cannot attack. Instant. 3 min cooldown. Binding Shot Breaking the tether of Binding Shot will stun the target root the target in place for until cancelled (3 sec PvP). 100 yd range. Instant. Disengage Leap backwards, clearing movement impairing effects, and increasing your movement speed by 60% for until cancelled. Survival Hunter – Level 45 Talent 50% for until cancelled. Unlimited range. Instant. 1 sec cooldown. Fury of the Eagle Furiously strikes all enemies in front of you, dealing [*1,125% [*236.2% of Attack Power*] Physical damage over until cancelled. Damage increased by Mongoose Fury. 8 yd range. Instant. Mail Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Passive. Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for until cancelled when the first enemy approaches. All enemies have 50% [*50 + 25% of Spell Power*]% reduced movement speed while in the area of effect. Trap will exist for until cancelled. 40 yd range. Instant. 30 sec cooldown. Titan’s Thunder (Beast Mastery) Also causes your next Dire Frenzy to deal [*200% [*42% of Attack Power*] additional Nature damage on each of the 5 Dire Frenzy attacks.   Talents A Murder of Crows Summons a flock of crows to attack your target over the next until cancelled. If the target dies while under attack, A Murder of Crows’ cooldown is reset. Survival Hunter – Level 30 60 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown. A Murder of Crows Summons a flock of crows to attack your target, dealing [*2,592% [*544.3% of Attack Power*] Physical damage over until cancelled. When a target dies while affected by this ability, its cooldown will reset. Hunter – Level 90 Marksmanship Hunter – Level 15 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown. Arctic Bola (New) Throw an icy bola at an enemy, inflicting (204% of weapon damage) Frost damage and reducing their movement speed by 30% for until cancelled. Survival Hunter – Level 90 Talent. 40 Focus. 100 yd range. Instant. 9 sec cooldown. Aspect of the Beast Beast Mastery: Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [*90% [*18.9% of Attack Power*] Physical damage over until cancelled. Tenacity Your pet also takes 30% reduced damage for until cancelled. Cunning The target’s movement