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Overwatch: Ein neuer Patch wurde auf den PTR aufgespielt

Nachdem der an Overwatch mitarbeitende Principal Designer Geoff Goodman bereits vor einigen Tagen in einem Bluepost erwähnte, dass die geplanten Anpassungen an dem Haken von Roadhoag möglicherweise noch in dieser Woche mit einem neuen Patch auf den öffentlichen Testserver aufgespielt werden, haben die Mitarbeiter von Blizzard Entertainment die Testphase zu diesem kommenden Update in der vergangenen Nacht nun tatsächlich gestartet.

Nachdem der an Overwatch mitarbeitende Principal Designer Geoff Goodman bereits vor einigen Tagen in einem Bluepost erwähnte, dass die geplanten Anpassungen an dem Haken von Roadhoag möglicherweise noch in dieser Woche mit einem neuen Patch auf den öffentlichen Testserver aufgespielt werden, haben die Mitarbeiter von Blizzard Entertainment die Testphase zu diesem kommenden Update in der vergangenen Nacht nun tatsächlich gestartet. Dabei beinhaltet dieser neue Patch für Overwatch neben den bereits erwähnten Änderungen an Roadhog dann auch noch das von Jeff Kaplan im letzten Dezember vorgestellte “Emote Wheel”, starke Nerfs für Ana und D.Va, viele Fehlerbehebungen und einige kleinere Verbesserungen für den Kill Feed. Die genauen Änderungen aus diesem aktuell testbaren Update könnt ihr euch in den weiter unten im Artikel vorhandenen Patchnotes durchlesen.    (Hinweis: Wer sich zum Testen der neuen Inhalte gerne auf diesen öffentlichen Testserver begeben möchte, der muss in seinem Battle.Net Launcher unter Overwatch dann ganz einfach nur “PTR: Overwatch” als Region auswählen und die Daten für dieses Update herunterladen.)     Overwatch PTR Now Available – January 5, 2017 Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.   GENERAL UPDATES General Emote Wheel Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery Voice line and emote submenus can be accessed using the left and right mouse buttons from within the Communication wheel Players can now bind individual sprays, emotes, and voice lines to unique keys or mouse buttons     HERO BALANCE UPDATES Ana Biotic Grenade Healing boost on allies has been decreased by 50%   Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.   D.Va Health increased from 200 to 400 Armor decreased from 400 to 200 Fusion Cannons Bullet damage decreased from 3 to 2 Number of bullets per shot has been increased from 8 to 11   Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.   Roadhog Chain Hook Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position   Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.   Sombra Hack The time it takes to hack a target has been decreased from 1 second to 0.8 seconds   Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.     USER INTERFACE UPDATES The “Stay as Team” button lights up when anyone on your team clicks it   Kill Feed Hero ability icons are now displayed Ultimate abilities are now indicated with an orange arrow Headshot eliminations are now indicated with a red icon     BUG FIXES General Fixed a bug that allowed spectators to click the “Stay as Team” button after a game ended Fixed a bug that caused the “Stay as Team” button to overlap with the “Back” button on the Social menu Fixed a bug causing the “Mouse 4” button to execute the “Back” function during menu navigation, preventing it from being used for other features Fixed a bug preventing the Social menu from correctly displaying World of Warcraft zones that have a single quotation mark in the name Fixed a bug causing heroes to display a “T-pose” on the victory screen following a Mystery Heroes brawl   AI Fixed a bug that prevented the Roadhog bot from grabbing enemies with his Chain Hook through a friendly Reinhardt’s Barrier Field Fixed a bug that allowed the Sombra bot to hack through barriers Fixed a bug that made the Torbjörn bot unresponsive after placing his turret   Competitive Play Fixed a bug preventing players from receiving experience points when playing offseason games   Heroes Fixed a bug that would cause the cup in Ana’s “Toast” victory pose to appear blurry on the right side of the screen Fixed a bug causing a several visual effect issues on McCree’s “Hat Trick” emote Fixed a bug causing Mercy’s wings to be improperly placed on her Valkyrie and Sigrún skins Fixed a bug that sometimes prevented Symmetra’s Photon Barrier from playing a sound effect when destroyed Fixed a bug that sometimes prevented Widowmaker’s Venom Mine from attaching to walls Fixed a bug that prevented Zenyatta’s Nutcracker skin from glowing when his Transcendence ultimate ability was activated   Maps Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica Fixed a bug that allowed Sombra to reach unintended locations on Dorado Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar Fixed a bug on Oasis’s garden tier where the border around the capture point inaccurately marked the bounds of the capture point Fixed an issue causing texture fragmentation on the Practice Range Fixed a bug preventing some projectiles from destroying the piñatas on Dorado Fixed an issue preventing the glass railings on Oasis from being easily broken by a melee attack     (via)