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Legion: Der PTR zu Patch 7.1.5 wurde gestartet

Im Verlauf des heutigen Abends haben die Entwickler den neuen Build 23038 auf den öffentlichen Testserver von WoW aufgespielt und dadurch dann die bereits am vergangenen Freitag von Game Director Ion “Watcher” Hazzikostas während seines Q&As angekündigte Testphase zu dem kommenden Patch 7.1.5 gestartet.

Im Verlauf des heutigen Abends haben die Entwickler den neuen Build 23038 auf den öffentlichen Testserver von WoW aufgespielt und dadurch dann die bereits am vergangenen Freitag von Game Director Ion “Watcher” Hazzikostas während seines Q&As angekündigte Testphase zu dem kommenden Patch 7.1.5 gestartet. Dabei brachte dieser nun auf dem PTR vorhandene neue Patch bisher beispielsweise eine neue Version der Arena im Schergrat, die auf der Blizzcon 2016 angekündigten Mico-Feiertage, eine dirtte Saison in der Kampfgilde, die Zeitwanderungen in MoP, weitere Klassenänderungen, eine Reihe von neuen legendären Gegenständen für die spielbaren Klassen und viele andere Neuerungen mit sich. Folgend findet ihr nun eine Übersicht zu den bisher bereits von Data Minern in den Daten des Testservers zu Patch 7.1.5 gefundenen Informationen.     Neue legendäre Gegenstände: Schmuckstück: Archimonde’s Infinite Command Schmuckstück: Velen’s Future Sight Schmuckstück: Kil’jaeden’s Burning Wish Umhang: Kam Xi’raff Umhang: Maraad’s Dying Breath Umhang: PH Survival Legendary NYI Umhang: Reap and Sow Stoff: Wakener’s Loyalty Stoff: Gravity Spiral Stoff: Ice Time Stoff: Lessons of Space-Time Stoff: Pyrotex Ignition Cloth Stoff: Rammal’s Ulterior Motive Leder: Lady and the Child Leder: Delusions of Grandeur Leder: Mantle of the Master Assassin Leder: The Emperor’s Capacitor Leder: Shelter of Rin Leder: Fiery Red Maimers Leder: Anvil-Hardened Wristwraps Leder: X’oni’s Caress Leder: Spirit of the Darkness Flame Kette: The Mantle of Command Kette: MKII Gyroscopic Stabilizer Kette: Uncertain Reminder Platte: Saruan’s Resolve Platte: Ashes to Dust Platte: Death March Platte: Skullflower’s Haemostasis Platte: Timeless Stratagem Platte: Consort’s Cold Core       Angepasste legendäre Gegenstände: Mit Patch 7.1.5 überarbeiten die Entwickler einige der schlechten legendären Gegenstände. Sephuz’s Secret Successfully applying a loss of control effect to or interrupting an enemy grants you 70% increased movement speed and 15%25% Haste for 10 sec. This effect may occur once every 30 sec. Xavaric’s Magnum Opus After not taking damage for 5 sec, youEvery 30 sec, gain an absorb shield for 15%30% of your maximum health for 30 sec.This effect may occur once every 30 sec. Insignia of Ravenholdt Your attacks that generate combo points deal 15%20% additional damage as Shadow to all targets within 15 yards in front of you. Marquee Bindings of the Sun King After consuming Hot Streak, there is a 20% chance that your next non-instant Pyroblast cast within 15 sec deals 300%200% additional damage.         Der Ladebildschirm der neuen Schergrat-Arena:       Neue Icons:       Ein neues Modell:       Die  Micro-Feiertage: Volunteer Guard Day: “Today, the denizens of Azeroth and Draenor take some time to celebrate the hard work that their guards perform. /Salute a guard to show you care!” Call of the Scarab (January 21 – 23): “On this date, the Scarab Gong was rung, opening the gates of Ahn’Qiraj. Represent your faction by gathering supplies or by slaying Twilight and Qiraji forces. The winning faction gets to fly their banner next to the Scarab Gong for the rest of the year!” Hatching of the Hippogryphs: “Today is the day that the Frayfeather hippogryphs hatch. Head to Frayfeather Highlands in Feralas to witness the spectacle firsthand!” Thousand Boat Bash: “The citizens of Azeroth need a break. Let’s go boating in Thousand Needles!” Un’goro Madness: “The dinosaurs in Un’goro are getting restless. Time to go pay them a visit!” Spring Balloon Festival: “The skies are clear, the wind is calm… it’s a great day for hot air ballooning. Hop into a hot air balloon, enjoy the scenery, and make some new friends!” Tavern Crawl: “The mages of Azeroth like to relax, too. Hop into a portal at your local watering hole and join the Tavern Crawl!” March of the Tadpoles: “Today, the baby Winterfin murlocs of Borean Tundra complete their trip across the Westrift.” Glowcap Day: “Today, the sporelings of Sporeggar in Zangarmarsh hold their annual mushroom festival. Help them keep the great Gshoo alive as long as possible!         Klassenänderungen: Death Knight Talents Breath of Sindragosa (Blood) Continuously deal [ 1 + 175% 250% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Breath of Sindragosa (Frost) Continuously deal [ 1 + 175% 250% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Breath of Sindragosa (Unholy) Continuously deal [ 1 + 175% 250% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Purgatory An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 4 min. Blood Death Knight – Level 100 Talent. Spectral Deflection Attacks that deal more than 25% of your maximum health will consume a second an additional Bone Shield charge to further reduce the damage. Blood Death Knight – Level 57 Talent. Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by 60 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%. Blood Death Knight – Level 75 Talent. 60 sec cooldown. Tombstone Consume all Consume up to 5 Bone Shield charges. For each charge consumed, you gain 3 6 Runic Power and absorb damage equal to 3% 6% of your maximum health for 8 sec. Blood Death Knight – Level 60 Talent. Instant. 60 sec cooldown.   Blood Gorefiend’s Grasp Shadowy tendrils coil around all enemies within 20 yards of a hostile or friendly target, pulling them to the target’s location. Death Knight – Blood Spec. 30 yd range. Instant. 3 min cooldown. 2 min cooldown. Marrowrend Smash the target, dealing (315% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing your Haste by 10%. Each damaging attack melee swing against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.   Frost Runic Empowerment When you spend Runic Power, you have a 1% 1.5% chance per Runic Power spent to gain a Rune. Death Knight – Frost Spec.   Frost, Unholy, Blood Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec. Death Knight – Frost & Unholy Blood Spec. Instant. 3 min cooldown.     Demon Hunter Critical Strikes Increases your chance to critically strike by 10%. Passive. 5%. Passive. Imprison Imprisons a demon, beast, or humanoid for 60 sec. Damage will cancel the effect. Limit 1. Limited to 1 target. 20 yd range. Instant. 10 sec cooldown. 15 sec cooldown.   Talents Abyssal Strike Infernal Strike’s range is increased by 10 yards, and its cooldown is reduced by 5 8 sec. Vengeance Demon Hunter – Level 99 Talent. Agonizing Flames Immolation Aura increases your movement speed by 30%, and deals 30% 20% increased damage. Vengeance Demon Hunter – Level 99 Talent. Blade Turning Parrying an attack increases the Pain generation of your next Shear by 50% 65%. Vengeance Demon Hunter – Level 108 Talent. Blind Fury Increases the duration of Eye Beam Eye Beam generates 35 Fury every sec. and its duration is increased by 50%. Havoc Demon Hunter – Level 99 Talent. Burning Alive Every 2 sec, your Fiery Brand deals [ 45% of AP ] Fire damage and spreads from the primary target to a to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent. Chaos Cleave Chaos Strike hits an additional target for 50% all nearby enemies for an additional 25% damage. Havoc Demon Hunter – Level 99 Talent. 102 Talent. Demon Blades Your auto attacks have a 75% 65% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter – Level 100 Talent. Demonic Eye Beam causes you to enter demon form for 5 8 sec after it finishes dealing damage. Havoc Demon Hunter – Level 110 Talent. Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury. Havoc Demon Hunter – Level 100 Talent. Demonic Infusion (New) Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes. Generates 60 Pain. Vengeance Demon Hunter – Level 108 Talent. Instant. 2 min cooldown. Desperate Instincts Blur now reduces damage taken by 35%. Additionally, You automatically trigger Blur when you fall below 35% health. This effect can occur every 30 sec only occur when Blur is not on cooldown. Havoc Demon Hunter – Level 104 Talent. Fel Barrage At your command, unleash Fel, inflicting [ 250% [ 300% of AP ] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. Your damaging abilities have a chance to generate a charge. Havoc Demon Hunter – Level 110 Talent. 30 yd range. Instant. Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 900% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter – Level 108 110 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. Fel Eruption Impales the target for [ 1,050% [ 1,365% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns. Vengeance Demon Hunter – Level 102 Talent. 20 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown. 30 sec cooldown. Felblade Demon Hunter – Level 102 Talent. Havoc Demon Hunter – Level 99 Talent. First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 * 96% of weapon damage + 2.000 [ 3.000 * 100% of weapon damage + 6.000 * 96% of weapon damage + 3.000 * 288% of weapon damage ] against the first target struck. Havoc Demon Hunter – Level 102 Talent. Fracture Brutally slam your target for (1,134% of weapon damage) Physical damage, and shatter two Lesser Soul Fragments from them. Vengeance Demon Hunter – Level 104 Talent. 400 Pain. Melee range. Instant. 200 Pain. Melee range. Instant. Last Resort Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 3 8 min. Vengeance Demon Hunter – Level 110 Talent. Nemesis Increases damage you inflict against the target by 20% 25% for 60 sec. When the target is slain, you will inflict 20% 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 106 Talent. 50 yd range. Instant. 2 min cooldown. Netherwalk Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec. Havoc Demon Hunter – Level 104 Talent. Instant. 1.5 min cooldown. 2 min cooldown. Razor Spikes While Demon Spikes is active, you deal 20% 30% increased Physical damage and your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter – Level 99 Talent. Sigil of Chains Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Vengeance Demon Hunter – Level 106 Talent. 30 yd range. Instant. 60 sec cooldown. 1.5 min cooldown. Soul Barrier Shield yourself for 12 sec, absorbing [ 1,500% of AP * Percent Health + 15% [ 2,250% of AP * Percent Health + 23% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 250% of AP * Percent Health ] to the shield. Soul Barrier’s absorption cannot be reduced below [ 200% [ 300% of AP * Percent Health ]. Consumes all Soul Fragments within 25 yds. Vengeance Demon Hunter – Level 110 Talent. 300 Pain. Instant. 20 sec cooldown. 100 Pain. Instant. 30 sec cooldown. Soul Rending Gain 100% Gain 70% Leech while Metamorphosis is active. Havoc Demon Hunter – Level 104 Talent. Spirit Bomb Launch a nearby Soul Fragment at your target, dealing [ 252% of AP ] Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 15% 20 sec. You heal for 20% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 40 yd range. Instant.   PvP Talents Demonic Origins (New) The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. While not in Metamorphosis, your damage is increased by 10%. Havoc DemonHunter – Tier 4 PvP Talent. Detainment Imprison can now be used on Humanoids and Beasts Imprison’s PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. DemonHunter Any2 Role – Tier 5 PvP Talent. Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 63% of AP ] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant. 1.5 min cooldown. 60 sec cooldown. Mana Break Deals [ 10 + 210% of AP ] Chaos damage plus an additional 1% of the target’s health in Chaos damage Deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s missing mana total missing mana, up to 70% of the target’s total health. Havoc DemonHunter – Tier 5 PvP Talent. Melee range. Instant. 1.5 min cooldown. 60 sec cooldown. Mana Rift (New) You manifest an 6 yard wide mana rift under the feet of the target. After 2.5 sec, it erupts dealing 8% of enemies total health in Chaos damage and destroys 8% of the enemies total mana if present. Havoc DemonHunter – Tier 4 PvP Talent. 20 Fury. Melee range. Instant. 10 sec cooldown. Unending Hatred Anytime you’re victim to a magical effect, you gain 5 10 Fury. Havoc DemonHunter – Tier 3 PvP Talent.   Havoc Darkness Summons darkness around you in an 8 yd radius, cloaking friendly targets and granting granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec. Demon Hunter – Havoc Spec. Instant. 3 min cooldown.   Vengeance Demonic Wards Your tattoos reduce magic damage taken by 10%, and increase your Stamina by 45% 55% and your Armor by 120%. Demon Hunter – Vengeance Spec. Fiery Brand Brand an enemy with a demonic symbol, instantly dealing (0% of weapon damage) Fire damage and reducing the damage they do deal to you by 40% for 8 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%, and greatly empowering your Shear ability. Generates 7 Pain every 1 sec. Demon Hunter – Vengeance Spec. Instant. 3 min cooldown.     Druid Talents Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 0% for 4 2 sec. Druid – Level 30 Talent. Instant. 30 sec cooldown. Earthwarden Every 6 sec When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30%. Earthwarden may have up to 3 charges. Guardian Druid – Level 90 Talent. Guardian Affinity You gain: Thick Hide Reduces all damage taken by 10% 6%. You also learn: Mangle Ironfur Frenzied Regeneration Feral Druid – Level 45 Talent. Guardian Affinity You gain: Thick Hide Reduces all damage taken by 10% 6%. You also learn: Mangle Thrash Ironfur Frenzied Regeneration Restoration Druid – Level 45 Talent. Lunar Beam Summons a beam of lunar light at your location, dealing [ 720% of AP ] Arcane damage and healing you for 0 over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown. 1.2 min cooldown. Mass Entanglement Roots the target in place for 20 30 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms. Can’t be cast in Flight Form. Druid – Level 60 Talent. 30 yd range. Instant. 30 sec cooldown. Moment of Clarity (New) Omen of Clarity now affects the next 3 Shreds, Thrashes, or Swipes and increases their damage by 15%. Your maximum Energy is increased by 30][]. Feral Druid – Level 100 Talent. Moment of Clarity Balance, Guardian, Restoration: Omen of Clarity now affects the next 3 Regrowths. Feral: Omen of Clarity now affects the next 3 Cat Form abilities, and your maximum Energy is increased by 30 and increases their healing by 15%. Restoration Druid – Level 100 Talent. Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (567% 850% of weapon damage) Physical damage, and reduces all damage you take by 8% 9% for 20 sec. Requires Bear Form. Guardian Druid – Level 100 Talent. Melee range. Instant.   PvP Talents Abolish Corruption (New) Heals the friendly target for 5% of their maximum health and removes all Curse and Poison effects every 2 sec for 6 sec. Feral Druid – Tier 2 PvP Talent. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown. Celestial Downpour Increases the duration of your Starfall by 100% Starfall by 100%, but only one may be active at a time. Balance Druid – Tier 3 PvP Talent. Demoralizing Roar Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec. Guardian Druid – Tier 3 PvP Talent. Instant. 60 sec cooldown. 30 sec cooldown. Den Mother (New) You bolster nearby allies within 15 yards, increasing their maximum health by 15%. Guardian Druid – Tier 3 PvP Talent. Earthen Grasp (New) Entangling Roots is no longer dispellable. Feral Druid – Tier 4 PvP Talent. Enraged Maim (New) You deal 500% Physical damage and incapacitate the target for 8 sec. Any damage other than your bleed effects will cancel the effect. Requires Cat Form. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 6 sec cooldown. Ferocious Wound (New) Ferocious Bite reduces the target’s maximum health by 10% for 12 sec. Stacks to 3. Feral Druid – Tier 5 PvP Talent. Malorne’s Swiftness (New) Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form. Feral Druid – Tier 3 PvP Talent. Master Shapeshifter (New) Your Feral, Balance or Restoration Affinity is amplified granting an additional effect. Restoration Affinity After you Swiftmend, the cast time and of your Healing Touch is reduced by 30% and its healing is increased by 30% for 8 sec. Balance Affinity After you enter Moonkin Form, you gain 30% spell haste for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 30%. Guardian Druid – Tier 2 PvP Talent. Raging Frenzy (New) Your Frenzied Regeneration also generates 60 Rage over 3 sec. Guardian Druid – Tier 4 PvP Talent. Roaring Speed (New) Reduces the cooldown of your Stampeding Roar by 60 sec. Guardian Druid – Tier 2 PvP Talent. Savage Momentum Interrupting a spell with Skull Bash resets the cooldown of Tiger’s Fury. Feral Druid – Tier 5 PvP Talent. 3 PvP Talent. Sharpened Claws While in Bear Form, Thrash deals 100% more initial damage but now costs 15 Rage Increases the damage done by your Swipe and Thrash by 100%. Guardian Druid – Tier 4 PvP Talent. Tooth and Claw (New) Maximum health while in Bear Form increased by 20%. Being attacked while in Bear Form increases your damage by 5% for until cancelled. Stacks up to 3 times. Feral Druid – Tier 2 PvP Talent. Toughness The duration of all stun effects are reduced by 25%. Guardian Druid – Tier 2 PvP Talent. 1 PvP Talent.   Feral Infected Wounds Rake causes an Infected Wound in the target, reducing the target’s movement speed by 50% 30% for 12 sec. Druid – Feral Spec. Omen of Clarity Your auto attacks have a chance to cause a Clearcasting state, making your next Cat Form ability Shred, Thrash, or Swipe cost no Energy. Druid – Feral Spec. Rake (Feral) Reduces the target’s movement speed by 50% for 12 sec. 30% for 12 sec.   Feral & Guardian Critical Strikes Increases your chance to critically strike by 10%. Druid – Feral & Guardian Spec. 5%. Druid – Feral & Guardian Spec.   Guardian Thick Hide Reduces all damage taken by 10%. Druid – Guardian Spec. 6%. Druid – Guardian Spec.     Hunter Critical Strikes Increases your chance to critically strike by 10%. Passive. 5%. Passive. Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 1,125% of AP ] Physical damage over 4 sec. Damage increased by Mongoose Fury. Artifact. 8 yd range. 4 sec cast (Channeled). 45 sec cooldown. Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 1,125% of AP ] Physical damage. over 4 sec. Damage increased by Mongoose Fury. 8 yd range. Instant. Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (250% of weapon damage) Physical damage and making them Vulnerable for 30 7 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 100% for 7 sec. 100 yd range. Instant.   Talents Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 630% of rw + 630% of RW ] Physical damage to the target and an average of [ 315% of rw + 315% of RW ] Physical damage to each other enemy all enemies in front of you. Usable while moving. Hunter – Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown. Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 25 Focus. Beast Mastery Hunter – Level 30 Talent. 100 yd range. Instant. 15 sec cooldown. Patient Sniper (New) Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 15% every 1 sec. Marksmanship Hunter – Level 60 Talent. Sentinel Applies Your Sentinel watches over the target area for 20 sec, applying Hunter’s Mark to all enemies near the target every 0 sec. Marksmanship Hunter – Level 60 Talent. 40 yd range. Instant. 1.5 sec cooldown. 60 sec cooldown. Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [ 300% of AP ] Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. Generates 50 Generates 35 Focus. Also replaces Multi-Shot. Marksmanship Hunter – Level 100 Talent. 40 yd range. Instant. Way of the Mok’Nathal Raptor Strike also grants you Mok’Nathal Tactics, increasing your attack power by 3% for 8 10 sec, stacking up to 4 times. Survival Hunter – Level 15 Talent.   Beast Mastery Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Generates 12 Focus over its duration. Hunter – Beast Mastery Spec. 40 yd range. Instant. 12 sec cooldown.   Marksmanship Aimed Shot (Beast Mastery, Survival) A powerful aimed shot that deals [ 0.619 * 204% of weapon damage or 0.038 * Level * 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage. A powerful aimed shot that deals [ 0.619 * 250% of weapon damage or 0.038 * Level * 250% of weapon damage + 0.238 * 250% of weapon damage or 250% of weapon damage ] Physical damage. Damage increased by 100% if the target is not in combat. Aimed Shot (Marksmanship) A powerful aimed shot that deals [ 0.619 * 204% of weapon damage or 0.038 * Level * 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage. A powerful aimed shot that deals [ 0.619 * 250% of weapon damage or 0.038 * Level * 250% of weapon damage + 0.238 * 250% of weapon damage or 250% of weapon damage ] Physical damage. Damage increased by 100% if the target is not in combat. Arcane Shot A quick shot that causes [ 0.615 * 130% 150% of weapon damage or 0.038 * Level * 130% of weapon damage + 0.231 * 130% of weapon damage or 130% 150% of weapon damage + 0.231 * 150% of weapon damage or 150% of weapon damage ] Arcane damage. Generates 5 Focus. Hunter – Marksmanship Spec. 40 yd range. Instant. Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing (250% of weapon damage) Physical damage and making them Vulnerable for 30 7 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 100% for 7 sec. Hunter – Marksmanship Spec. 30 Focus. 40 yd range. Instant.   Survival Waylay (New) Beast Mastery, Marksmanship: After 2 sec, your Traps become fully armed, making them especially devastating when triggered by a target who is not in combat: Freezing Trap will not break due to damage for the first 8 seconds. Tar Trap reduces enemies’ movement speed by 90% for the first 8 seconds (NYI). Survival: After 2 sec, your Traps become fully armed, making them especially devastating when triggered by a target who is not in combat: Freezing Trap will not break due to damage for the first 8 seconds. Tar Trap reduces enemies’ movement speed by 90% for the first 8 seconds (NYI). Explosive Trap deals 300% increased damage. Hunter – Survival Spec.   Survival, Beast Mastery, Marksmanship Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter – Survival Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown. Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter – Survival Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 30 sec cooldown.     Mage Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 209% 221.5% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant. Ebonbolt Deals [ 900% Deals [ 1,100% of Spell Power ] Shadowfrost damage and grants two charges of Fingers of Frost causes Brain Freeze. Artifact. 40 yd range. 3 sec cast. 45 sec cooldown. Ice Block Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. 15 Mana. Instant.5 min cooldown. Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 5.5% 4.7% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.   Talents Alexstrasza’s Fury (New) Dragon’s Breath always critically strikes and contributes to Hot Streak. Fire Mage – Level 60 Talent. 45 sec cooldown. Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 81.7% [ 500% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown. Blast Wave Causes an explosion around the target enemy or ally, dealing [ 1 + 200% of Spell Power yourself, dealing 1;] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec. A primary enemy target will take 100% increased damage. Fire Mage – Level 60 Fire Mage – Level 30 Talent. 40 yd range. Instant. 25 sec cooldown. Blazing Soul (New) Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt. Fire Mage – Level 30 Talent. Chrono Shift (New) Arcane Barrage slows enemies by 30% and increases your movement speed by 30% for 8 sec. Arcane Mage – Level 75 Talent. Controlled Burn When you gain Heating Up, you have a 10% 20% chance to instantly activate Hot Streak. Fire Mage – Level 60 Talent. Firestarter Your Fireball spell and Pyroblast spells always deals a critical strike when the target is above 85% 90% health. Fire Mage – Level 15 Talent. Flame On Immediately grants 2 charges of Fire Blast Reduces the cooldown of Fire Blast by 3 seconds and increases the maximum number of charges by 1. Fire Mage – Level 60 Talent. Instant. 45 sec cooldown. 45 sec cooldown. Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [ 8 + 200% 400% of Spell Power ] Fire damage over 8 sec. Fire Mage – Level 90 Talent. Frenetic Speed (New) Casting Scorch increases your movement speed by 30% for 3 sec. Fire Mage – Level 75 Talent. Frigid Winds (New) All of your chilling effects reduces the target’s movement speed by an additional 15%. Frost Mage – Level 75 Talent. Frozen Touch Immediately generates 2 charges of Fingers of Frost Increases your chance to generate Fingers of Frost charges by 40%. Increases the maximum number of Fingers of Frost charges by 1. Frost Mage – Level 60 Talent. Instant. 30 sec cooldown. 30 sec cooldown. Glacial Insulation (New) Ice Barrier increases your armor by 50% while active, and Ice Block applies Ice Barrier to you when it fades. Frost Mage – Level 30 Talent. Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 750% [ 1,000% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast. Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges. Mage – Level 75 Talent. Instant. Frost Mage – Level 30 Talent. Instant. Mana Shield (New) Prismatic Barrier has no cooldown, but your mana is drained by 50% of the damage it absorbs. Arcane Mage – Level 30 Talent. Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 562.5% 1,100% of Spell Power ] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing [ 150% of Spell Power ] Fire damage over 8 sec to all enemies in the area. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown. Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 5.5% 4.7% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage – Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. Overpowered Casting Arcane Missiles extends Arcane Power by 2 sec. Mage – Level 100 Talent. Arcane Power now increases damage by 100% and reduces mana costs by 100%. Mage – Level 100 Talent. Presence of Mind Causes your next 2 Arcane Blasts to be instant cast. Arcane Mage – Level 15 30 Talent. Instant. 60 sec cooldown. Quickening Arcane Blast, Arcane Missiles, and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 50 times. This effect and Arcane Explosion grant 5% Haste and increase the mana cost of your spells by 3% for 10 sec. This effect stacks, and is cleared when you cast Arcane Barrage. Arcane Mage – Level 100 Talent. Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50% 40% while you stand within 8 yds. Max 2 charges. Mage – Level 45 Talent. 30 yd range. 1.5 sec cast. 10 sec cooldown. Supernova Pulses arcane energy around the target enemy or ally, dealing [ 1 + 190% [ 170% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage – Level 60 Talent. 40 yd range. Instant. 25 sec cooldown. Temporal Flux (New) Arcane Blast’s cast time is reduced by 5% for each Arcane Charge. Arcane Mage – Level 15 Talent. Unstable Magic (Arcane) Arcane Blast has a 15% 20% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds. Words of Power Grants 1% increased chance to trigger Arcane Missiles per 20% 25% of your mana you have unspent. Arcane Mage – Level 15 Talent.   PvP Talents Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 600% 250% for 6 sec. Frost Mage – Tier 5 PvP Talent. Deep Shatter Your Frostbolt deals 200% 150% additional damage to Frozen targets. Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost. Frost Mage – Tier 4 PvP Talent. Ice Form Your body turns into Ice, increasing your Frostbolt damage done by 30% and granting immunity to stun and knockback effects. Lasts 12 sec. Frost Mage – Tier 5 PvP Talent. Instant. 45 sec cooldown. 60 sec cooldown. Temporal Shield Envelops you in a temporal shield for 4 sec 0. All damage taken while shielded will be instantly restored when the shield ends. Mage Any2 Role – Tier 3 PvP Talent. 3% of Base Mana. Instant. 45 sec cooldown.   Arcane Arcane Blast Blasts the target with energy, dealing [ 181.5% [ 192.4% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast. Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 209% 221.5% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage – Arcane Spec. 40 yd range. 2 sec cast (Channeled). Evocation Evocation’s cooldown is reduced by 90 sec. Mage – Arcane Spec. 50%. Mage – Arcane Spec. Evocation Returns 100% of your total mana over 6 sec. Mage – Arcane Spec. 6 sec cast (Channeled). 3 min cooldown. Prismatic Barrier (New) Shields you for 30 sec, absorbing [ 700% of Frost Spell Power ] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%. Mage – Arcane Spec. 3% of Base Mana. Instant. 30 sec cooldown.   Fire Blazing Barrier (New) Shields you for 30 sec, absorbing [ 700% of Frost Spell Power ] damage. Melee attacks against you cause the attacker to take [ 50% of Spell Power ] Fire damage. Mage – Fire Spec. 3% of Base Mana. Instant. 30 sec cooldown. Cauterize Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 2 min. Mage – Level 30 Talent. 5 min. Mage – Fire Spec. Combustion Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage – Fire Spec. 10% of Base Mana. Instant. 2 min cooldown. Critical Mass Multiplies the critical strike chance of your Fireball, Pyroblast, and Scorch by 1.1. Mage – Fire Spec. Arcane, Frost: Your spells have a 15% increased chance to deal a critical strike. Fire: Your spells have a 15% increased chance to deal a critical strike. You gain 0% more of the Critical Strike stat from all sources. Mage – Fire Spec. Critical Mass Name changed from “Molten Armor” to “Critical Mass”. Molten Armor grants an additional 10% critical strike chance. Mage – Fire Spec. Critical Mass increases your Critical Strike stat from all sources by 10%. Mage – Fire Spec.   Fire & Frost Fire Blast (Fire) Maximum 2 charges. Maximum 1 charges.   Frost Cold Snap (New) Resets the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block. Mage – Frost Spec. Instant. 6 min cooldown. Cone of Cold Targets in a cone in front of you take [ 1 + 28.62% 57% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage – Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown. Fingers of Frost Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5% 2% chance, to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges. Mage – Frost Spec. Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 210% 195% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast. Ice Barrier Shields you for 60 sec, absorbing [ 10 + 1,000% 30 sec, absorbing [ 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage Melee attacks against you reduce the attacker’s movement speed by 50%. Mage – Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown. 30 sec cooldown. Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 89.3% 120% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.     Monk PvP Talents Control the Mists Every 20 Every 10 sec, Effuse can be cast instantly. Each Chi spent reduces the remaining time by 1 sec. Windwalker Monk – Tier 3 PvP Talent. Counteract Magic Renewing Mist heals for 150% 135% more when the target is affected by a magical damage over time effect. Mistweaver Monk – Tier 4 PvP Talent. Guard Guard against future attacks, absorbing up to [ 1,800% of AP ] damage for 15 sec. Guard will also apply to the closest nearby ally within 10 yards. Limited to 2 targets Guard allies within 15 yards for 15 sec, allowing you to Stagger 30% of damage they take. Brewmaster Monk – Tier 4 PvP Talent. Instant. 45 sec cooldown. Hot Trub Purifying Brew deals 25% 50% of your staggered damage to all enemies within 10 yards. Brewmaster Monk – Tier 3 PvP Talent. Incendiary Breath Name changed from “Incendiary Brew” to “Incendiary Breath”. Your next Breath of Fire has 100% increased radius and damage, and disorients Increases the radius and damage of Breath of Fire by 100%, causing it to disorient all targets it strikes for 4 sec. but its cooldown is increased by 100%. Brewmaster Monk – Tier 5 PvP Talent. Instant. 45 sec cooldown. Microbrew Reduces the cooldown of Fortifying Brew by 75%, and the duration by 66% 50%. Brewmaster Monk – Tier 3 PvP Talent. Spinning Fire Blossom Deals [ 105% of AP ] Fire damage to your target. If Spinning Fire Blossom is cast on a target ouside of melee range, the Spinning Fire Blossom always triggers Combo Strikes, and if cast ouside of melee range damage is increased by 50% and you root the target for 1.5 sec. |cFFFFFFFFGenerates 1 Chi. Windwalker Monk – Tier 5 PvP Talent. 50 Energy. 40 yd range. Instant. Surge of Mist Enveloping Mist is now instant cast, but has a 6 7 sec cooldown. Mistweaver Monk – Tier 3 PvP Talent. Way of the Crane Increases your Physical damage by 50%, you become immune to all stun snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk – Tier 3 PvP Talent. Instant. 45 sec cooldown. Zen Moment Reduces all damage taken by 20% and increases incoming healing by 20% for 10 sec. Each attack that triggers Combo Strikes reduces this effect by 5%. Windwalker Monk – Tier 3 PvP Talent. 5 3 Chi. Instant. 45 sec cooldown.   Brewmaster & Windwalker Critical Strikes Increases your chance to critically strike by 10%. Monk – Brewmaster & Windwalker Spec. 5%. Monk – Brewmaster & Windwalker Spec.   Mistweaver Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 + 70% 64% of Spell Power ] every 0.5 sec, until you take any other action. Monk – Mistweaver Spec. 40 yd range.   PvP Talents Malorne’s Swiftness (New) Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form. Tank Role – Tier 2 PvP Talent. Relentless Duration of incoming crowd control effects reduced by 25% 20%. Any2 Role – Tier 0 PvP Talent.     Paladin Talents Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness. Holy Paladin – Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown. Beacon of Virtue Holy: Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost. Protection, Retribution: Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin – Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 15 sec cooldown. Divine Intervention Reduces your Divine Shield cooldown by 50% 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Retribution Paladin – Level 90 Talent. Fervent Martyr Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking. Holy Paladin – Level 90 Talent. Fist of Justice Holy, Protection: Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Retribution: Your damage dealing abilities that spend Holy Power reduce the remaining cooldown on Hammer of Justice by 8 sec. Paladin – Level 45 Talent. Paladin – Level 45 Talent. Fist of Justice (New) Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec. Retribution Paladin – Level 45 Talent. Hand of the Protector Calls down the Light to heal a friendly target for 30% of the target’s missing health. Protection Paladin – Level 75 Talent. 40 yd range. Instant. 10 sec cooldown. Holy Wrath Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health. Deals 50% 35% of missing health against enemy players. Limited to 4 targets. Retribution Paladin – Level 100 Talent. Instant. 3 min cooldown. Judgment of Light Judgment now applies Judgment of Light to the target, causing the next $196,941N successful attacks against the target to heal the attacker for [ 20% of Spell Power ]. This effect can only occur once per 1 sec on each target. Protection Paladin – Level 90 Talent. Paladin – Level 90 Talent.   PvP Talents Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 40%. The cooldown recovery rate of your Crusader Strike and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Holy Paladin – Tier 5 PvP Talent. Instant. 60 sec cooldown. 35% of Base Mana. Instant. 60 sec cooldown. Cleansing Light (New) Cleanses allies within 15 yards, removing all Poison and Disease effects. Paladin Any2 Role – Tier 3 PvP Talent. 13% of Base Mana. Instant. 4 sec cooldown. Guarded by the Light Reduces the mana cost of your Flash of Light by 50%, and your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 3 times. Protection Paladin – Tier 4 PvP Talent. Hallowed Ground Your Consecration clears and suppresses all snare effects on allies within its area of effect when cast. Protection Paladin – Tier 4 PvP Talent. Luminescence Whenever you’re healed by any source When you are healed by an ally, all nearby allies within 20 yards are also healed for 30% of the amount. Paladin Any2 Role – Tier 3 PvP Talent. Pure of Heart Whenever you or allies within 20 yards are healed from any source, they are cleansed of all Diseases and Poisons. Paladin Any2 Role – Tier 3 PvP Talent. Holy Paladin – Tier 3 PvP Talent. Ultimate Sacrifice Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect. but no longer cancels when you are below 20% health. Holy Paladin – Tier 4 PvP Talent.   Holy Beacon of Light 3 sec cooldown.   Protection Light of the Protector 15 sec cooldown.   Retribution & Protection Avenging Wrath Increases all damage and healing you deal done by 35% and all healing done by 35% for 20 sec. Paladin – Retribution & Protection Spec. Instant. 21 sec cooldown.     Priest Talents Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate 4 3 Insanity. Shadow Priest – Level 75 Talent. Benediction Your Prayer of Mending has a 50% 40% chance to leave a Renew on each target it heals. Holy Priest – Level 100 Talent. Legacy of the Void Voidform may be activated Void Eruption may be cast anytime your Insanity level is 70 or higher. Shadow Priest – Level 100 Talent. Lingering Insanity Name changed from “Void Lord” to “Lingering Insanity”. Lingering Insanity persists for 8 seconds after you next enter Void Form When Voidform ends, its haste bonus fades by 2% every second, instead of ending immediately. Shadow Priest – Level 60 Talent. Mania You move 1% faster for every 5 3 Insanity you have. Shadow Priest – Level 30 Talent. Masochism When you cast Shadow Mend on yourself, its damage over time effect heals you instead. Priest – Level 30 Talent. and reduces all damage you take by 10%. Priest – Level 30 Talent. Perseverance (New) When you cast Renew on yourself, it reduces all damage you take by 10%. Holy Priest – Level 30 Talent. Piety Prayer of Mending Mending’s cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify. Holy Priest – Level 75 Talent. Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 550% [ 450% of Spell Power ], but leaves a shell on them that absorbs the next [ 275% [ 225% of Spell Power ] healing they receive within 6 sec. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Discipline Priest – Level 100 Talent. 5% of Base Mana. 40 yd range. 1.5 sec cast. Instant. Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 640% [ 960% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest – Level 90 Talent. 40 yd range. Instant. 30 sec cooldown. Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec. Priest – Level 45 Talent. 2.5% of Base Mana. 40 yd range. Instant. 60 sec cooldown. 45 sec cooldown. Surrender to Madness All your Insanity-generating abilities generate 150% 100% more Insanity, and you can cast while moving, until you exit Voidform. Then you die. Horribly. Shadow Priest – Level 100 Talent. Instant. 10 min cooldown. Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 10 12 sec. Can’t be cast in Shadowform. Holy Priest – Level 60 Talent. 40 yd range. 10 12 sec cast (Channeled). 6 min cooldown. Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times. Shadow Priest – Level 60 Talent.   PvP Talents Delivered from Evil Reduces the cooldown of Leap of Faith by 60 sec., and Leap of Faith removes all movement impairing effects and grants an absorption shield equal to 20% of their maximum health for 20 sec. Holy Priest – Tier 3 PvP Talent. Divine Attendant Reduces the cooldown of Guardian Spirit by 60%, but its duration is reduced to 3 sec 2 min. Holy Priest – Tier 5 PvP Talent. Dome of Light Power Word: Barrier reduces damage taken by an additional 25% 45%, and the cooldown of Power Word: Barrier is reduced by 60 sec. Discipline Priest – Tier 4 PvP Talent. Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing the next 3 melee attacks to be dodged 100% and causing all melee, ranged and spells to miss you. Lasts 6 sec. Holy Priest – Tier 3 PvP Talent. Instant. 30 sec cooldown. Greater Heal The healing done by your Heal is increased by 200% but the mana cost is increased by 30% Your Heal also causes Inspiration on the target, increasing their maximum health by 10% for 15 sec. Stacks up to 2 times. Holy Priest – Tier 4 PvP Talent. Holy Ward Wards the friendly target against the next full loss of control effect. Holy Priest – Tier 2 PvP Talent. 0.9% of Base Mana. 40 yd range. Instant. 45 sec cooldown. 30 sec cooldown. Miracle Worker (New) Holy Word: Serenity now has 2 Charges. Holy Priest – Tier 4 PvP Talent. Power Word: Fortitude Infuses the target with vitality, increasing maximum health by 15% 20% for 60 min. Maximum of 2 targets. Limited to 2 targets. Discipline Priest – Tier 5 PvP Talent. 5% of Base Mana. 40 yd range. Instant. Rapid Mending Prayer of Mending is now instant cast. and its jump range is increased by 20 yards. Holy Priest – Tier 4 PvP Talent. Ray of Hope For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 100%. Holy Priest – Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown. 45 sec cooldown. Searing Light The damage of your Smite is increased by 30% 15%. When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec. Discipline Priest – Tier 3 PvP Talent. Trinity Name changed from “Holy Trine” to “Trinity”. The duration of your Atonement is increased to 60 30 sec and the healing transferred through Atonement is increased by 20%. However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea. Honor Talent. Priest Any2 Role – Tier 3 PvP Talent.   Discipline & Shadow Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 45% 41% of Spell Power ] Shadow damage over 14 sec. Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 45% 41% of Spell Power ] Shadow damage over 14 sec. Generates 3 Insanity. Generates 4 Insanity.   Holy Desperate Prayer Heals you for 30% of your maximum health, and increases your maximum health by 30%, decreasing by 2% every second. Can be cast in Shadowform. Can’t be cast in Spirit of Redemption. Holy Priest – Level 30 Talent. Instant. 1.5 min cooldown. Priest – Holy Spec. Instant. 1.5 min cooldown. Holy Word: Serenity Perform a miracle, healing an ally for [ 1 + 2,000% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown. Prayer of Healing A powerful prayer that heals up to 5 injured allies within 20 yds of the target for [ 200% the target and the 4 nearest allies within 40 yards for [ 250% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Limited to 5 targets. Priest – Holy Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.   Shadow Mind Blast (Shadow) Generates 12 Insanity. Generates 15 Insanity. Mind Flay (Shadow) Generates 8 Insanity over the duration. 100% of all Shadow Word: Pain damage on the target is replicated to all nearby targets Generates 12 Insanity over the duration. Mind Flay (New) While channeling Mind Flay, 100% of all Shadow Word: Pain damage on the target is replicated to all nearby targets. Priest – Shadow Spec. Shadow Word: Death A word of dark binding that inflicts [ 1 + 325% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 15 Insanity, or 30 Insanity if the target dies. Priest – Shadow Spec. 40 yd range. Instant. Vampiric Touch A touch of darkness that causes [ 6 + 79% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 6 Insanity. Priest – Shadow Spec. 40 yd range. 1.5 sec cast. Void Bolt Void Bolt refreshes extends the duration of your Shadow Word: Pain and Vampiric Touch to their original duration. Priest – Shadow Spec. on all nearby targets by [ 0.001 * s1 ] sec. Priest – Shadow Spec. Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 150% of Spell Power ] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown. 1.5 sec cooldown. Voidform (Discipline, Holy) Twists your Shadowform with the powers of the Void, increasing all shadow damage you deal by 30% and granting an additional 1% Haste every 1 sec. Voidform (Shadow) Twists your Shadowform with the powers of the Void, increasing all shadow damage you deal by 30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.     Rogue Critical Strikes Increases your chance to critically strike by 10%. Passive. 5%. Passive. Shroud of Concealment (New) Extend a cloak that wraps party and raid members within 0 yards in shadows, providing stealth for 15 sec. Requires Stealth. Instant. 6 min cooldown.   Talents Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue – Level 90 Talent. 1.5 sec cast. Alacrity Your finishing moves have a 20% chance per combo point to grant 1% 2% Haste for 20 sec, stacking up to 20 10 times. Rogue – Level 90 Talent. Anticipation You may have a maximum of 8 10 combo points. Finishers still consume a maximum of 5 combo points. Rogue – Level 45 Talent. Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 6 + 720% 900% of AP ] Physical damage over 1.8 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant. 60 sec cooldown. Cheat Death Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 2 6 min. Rogue – Level 60 Talent. Death from Above (Assassination) You whirl around, dealing up to [ 1 + 366% 440% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect. Death from Above (Outlaw) You whirl around, dealing up to [ 1 + 366% 440% of AP ] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect. Death from Above (Subtlety) You whirl around, dealing up to [ 1 + 366% 440% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 10% 5% increased damage. Rogue – Level 45 Talent. Elaborate Planning Your finishing moves grant 15% 12% increased damage done for 5 sec. Rogue – Level 15 Talent. Exsanguinate Twist your blades