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Overwatch: Ein neuer Patch wurde auf den PTR aufgespielt

Im Verlauf des gestrigen Abends haben die Entwickler von Overwatch zur Überraschung vieler Spieler einen komplett neuen Patch auf den öffentlichen Testserver dieses Hero Shooters aufgespielt und gleichzeitig damit dann praktischerweise auch wieder einen äußerst informativen Artikel mit den offiziellen englischen Patchnotes zu diesem Update auf ihrer nordamerikanischen Communityseite veröffentlicht.

Im Verlauf des gestrigen Abends haben die Entwickler von Overwatch zur Überraschung vieler Spieler einen komplett neuen Patch auf den öffentlichen Testserver dieses Hero Shooters aufgespielt und gleichzeitig damit dann praktischerweise auch wieder einen äußerst informativen Artikel mit den offiziellen englischen Patchnotes zu diesem Update auf ihrer nordamerikanischen Communityseite veröffentlicht. Laut dieser von dem Entwicklerteam zusammengestellten Übersicht beinhaltet dieser jetzt von allen daran interessierten Personen testbare neue Patch unter anderem eine Vielzahl von Fehlerbehebungen für verschiedene Probleme, einige kleinere Anpassungen an der Arcade, eine neue Option für die grafische Umrandung der spielbaren Helden und umfangreich ausfallende Spielbalanceänderungen an den beiden Charakteren “Mercy” und “D.V.a”. Weiter unten in diesem Artikel könnt ihr bei Interesse nun selbst einen Blick auf diese Patchnotes werfen und euch über die mit diesem Update erscheinenden Anpassungen informieren.   (Hinweis: Wer sich zum Testen der neuen Inhalte gerne auf diesen öffentlichen Testserver begeben möchte, der muss in seinem Launcher unter Overwatch dann ganz einfach nur “PTR: Overwatch” als Region auswählen und die Daten für dieses Update herunterladen.)     Overwatch PTR Now Available – August 24, 2017 Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform. GENERAL Arcade and Custom Games Players will no longer see the Assemble Your Team screen at the beginning of a game when Respawn as a Random Hero is enabled. Players who purposefully kill themselves in a game where Respawn as a Random Hero is enabled, will no longer respawn as a new hero. However, their Ultimate ability will reset and any equipment that’s been placed (i.e. Torbjörn’s turret) will despawn. In games where Respawn as a Random Hero is enabled, players will no longer receive the same hero two consecutive times, unless Custom Game settings have restricted the hero pool to a single hero   User Interface Updates The skull icons that indicate where teammates were killed throughout the map have been replaced with Hero Portrait icons Third person camera view will now frame the action automatically when spectating or waiting to respawn     HERO UPDATES D.Va Micro Missiles (New Ability) D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons Defense Matrix Defense Matrix’s resource meter will now deplete twice as quickly Boosters Fusion Cannons can now be fired while flying   Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability, and giving her the ability to fire while flying. These changes give D.Va a lot of new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.   Mercy Resurrect (formerly Mercy’s Ultimate ability) Ability now targets a single player, instead of every player within a radius Radius reduced to 5 meters Ability cooldown is 30 seconds Mercy is no longer granted invulnerability while Resurrect is active Valkyrie (New Ultimate Ability) Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds: Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate Guardian Angel: Increased range and movement speed Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast Hover: Mercy gains the ability to fly freely, at increased movement speed Regeneration (Passive): No longer interrupted when Mercy takes damage   Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity to make big game-making plays and opens a number of new options for her.   Reinhardt Barrier Field Holding primary fire while your shield is active now allows you to rotate the camera   Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.     USER INTERFACE Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule     BUG FIXES General Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)   Heroes Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji   Maps Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings Fixed an issue that caused reflections to appear overly dark while players were standing in areas of The Cave Inn on Route 66 Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries     (via)