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Overwatch: Die neue Map “Mondkolonie Horizon” kann getestet werden

Zur Überraschung vieler Spieler haben die Mitarbeiter von Blizzard Entertainment im Verlauf des heutigen Abends durch einen auf dem YouTube Kanal von Overwatch veröffentlichten Trailer ganz offiziell bestätigt, dass die bereits gestern Abend in einem Blogeintrag vorgestellte Mondkolonie Horizon tatsächlich das nächste Schlachtfeld für Overwatch darstellt.

Zur Überraschung vieler Spieler haben die Mitarbeiter von Blizzard Entertainment im Verlauf des heutigen Abends durch einen auf dem YouTube Kanal von Overwatch veröffentlichten Trailer ganz offiziell bestätigt, dass die bereits gestern Abend in einem Blogeintrag vorgestellte Mondkolonie Horizon tatsächlich das nächste Schlachtfeld für Overwatch darstellt. Bei dieser auf dem Mond angesiedelten Map handelt es sich dann interessanterweise um eine weitere Angriffs-Karte, die von den als Angreifer eingeteilten Spielern erfordert, dass sie nacheinander mehrere von dem feindlichen Team verteidigte Kontrollpunkte einnehmen. Interessanterweise spielt sich der Kampf allerdings nicht nur in der eigentlichen Mondkolonie Horizon ab, sondern die Spieler können scheinbar auch noch einige der Luftschleusen dafür verwenden, um einen Spaziergang auf der Mondoberfläche zu machen. Diese Teile der Map wurden von den Entwicklern mit einer geringeren Schwerkraft ausgestattet, was den Kämpfen eine ganz andere Dimension und wesentlich mehr Möglichkeiten verleihen sollte. Um die auf dieses kommende Schlachtfeld wartenden Spieler nicht zu lange auf die Folter zu spannen, haben die für Overwatch verantwortlichen Entwickler die Mondkolonie Horizon bereits heute Abend als Teil eines neuen Patches für diesen Titel auf ihren öffentlichen Testserver aufgespielt. Dieses ab sofort auf dem PTR vorhandene Update beinhaltet zusätzlich zu dieser nun von allen daran interessierten Spielern testbaren Map dann auch noch eine Reihe von Anpassungen an den spielbaren Helden, eine Vielzahl von Fehlerbehebungen, mehrere Neuerungen für das Interface, Änderungen an zwei legendären Skins und weitere Einstellungen (niedrige Schwerkraft) für den Server-Browser. Wer eine dieser geplanten Neuerungen bereits vor ihrer Veröffentlichung ausprobieren möchte, der sollte sich jetzt möglichst schnell auf den PTR von Overwatch begeben (Anleitung). Folgend könnt ihr euch nun den offiziellen Trailer zu der Mondkolonie Horizon anschauen und einen Blick auf die offiziellen englischen PTR-Patchnotes zu dem nächsten Patch für Overwatch werfen.     Der Trailer: Beschreibung:Horizon Lunar Colony is an Assault map set in a scientific base on the moon. Built as a first step towards humanity’s renewed exploration of space, the colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.  Now, many years later, attacking and defending teams must return to the moon and battle for control of the colony’s facilities, all while they discover clues as to the fate of its previous inhabitants.       Die PTR-Patchnotes: (Hier findet ihr mehr Informationen zu dieser Testphase und dem PTR.) PATCH HIGHLIGHTS New Assault Map: Horizon Lunar Colony Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost. New Legendary Skins Oni Genji and Officer D.Va have been added to classic loot boxes     CUSTOM GAMES AND GAME BROWSER Player gravity and projectile gravity can now be modified Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect Jump height can now be modified     HERO UPDATES McCree Deadeye Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)   Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.   Reaper The Reaping (Passive) Removed health orbs Now regains 20% of all damage done to heroes as health   Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.   Roadhog Head hitbox size reduced by 20% Scrap Gun Bullet damage decreased by 33% Fire rate increased by 30% Clip size increased from 4 to 5   Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.     USER INTERFACE UPDATES A quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset) A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes Averages are now calculated in 10-minute slices, rather than by the number of games played “Rate This Match” option no longer appears at the end of a match   Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added. Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn’t take into account the length of the games. The new averages are calculated in 10-minute slices.     BUG FIXES General Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled   Arcade Fixed a bug that could cause the announcer’s “select your hero” voice line to play during the end-of-match screen after Elimination games Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games   Competitive Play Fixed a bug that caused your first win to appear as a loss in your Career Profile   Custom Games and Game Browser Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings   Heroes Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike Fixed a typo in Orisa’s “Satisfied with Protection” voice line Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload Fixed a typo in the description on Roadhog’s Junkenstein skin Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis   Maps Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death   User Interface Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options Fixed a bug that prevented text from wrapping in the Report Player text box       (via)